N18 Returning Player with lots of questions...

Jan 20, 2026
20
11
13
Champaign IL
I have not played Necromunda in about 11-12 years and am currently getting interested in returning to the game. I know that my old pewter miniatures are not legal for any official GW games but good to go for my local game store. I am wondering what the most recent ruleset is? I believe it is the Necromunda Core Rulebook. Is this correct? And what about the various Gang War books? Are those still being used? I have Gang War 1-3 but believe there are more and would love to purchase them.

Also I have a huge Ratskin Renegade gang but have been told they are no longer being used in the new edition. I otherwise have a Van Saar and Spyrer gang I can use. Are those still being used?
 
Welcome back to the game!

Yes the 2023 core rules book is current.
Gang wars work there were four of them that ended up replaced by the house of "series" each gang has gotten their own book unto themselves.

Van saar, are core "house gang", your ratskins can make cool venetors (free pdf on the Warhammer community file for Necromunda, bone dry and broke IIRC). Spyrers are as odd as always but very play able as well.

By the way of you start seeing things about vehicles or ash wastes abort! They are extra rules that are spread fast and wide across more books than even the core Underhive experience.
 
Thank you for the information. I am going through the Core Rulebook tomorrow as I have been busy. I assume it will explain Venerators? And does anyone have a clue as to why they got rid of the Ratskin Renegades? They were my favorite gang.
 
I have not played Necromunda in about 11-12 years and am currently getting interested in returning to the game.
Welcome back. It's got darker and more insanely crazy 🤪
I know that my old pewter miniatures are not legal for any official GW games but good to go for my local game store.
Good on your local store.
To be honest a fair amount of individual GW stores will also be fine with the old pewters as well, they are the official models just classic ones.
Personal I have migrated away from the core 40k and AOS ranges but the new Necromunda range is hands down excellent. As a skirmish game you don't need 100 Orlocks so the "high" GW price isn't really that bad. If you are into drilling and magnets the entire range (possibly not Corpse Grinders I haven't done them personally but probably can) have arm, elbow or hand joint that work with magnets so you can get away with a box of core gangers and swappable arms etc. (Cawdor is possible but very very finicky).

There are a lot more wacky options in the new Necromunda than the old which you will be drawn to.
I am wondering what the most recent ruleset is? I believe it is the Necromunda Core Rulebook. Is this correct? And what about the various Gang War books? Are those still being used? I have Gang War 1-3 but believe there are more and would love to purchase them.
Core rulebook yes.
The Gang War books (specifically with the name Gang War) are now defunct having been replaced with the various House of ... books. They use the previous edition (not 95) rules which kind of do work in the new Core rules but are definitely weaker gangs if ran against fully up to date ones. The Gang War ones will do for a reintroduction but they don't quite mesh with the new rules.

There is a ton more work and expansion in the newer books that really make the gangs unique.
Also I have a huge Ratskin Renegade gang but have been told they are no longer being used in the new edition.
I don't think Ratskins will ever be done as a unique identity gang again as themselves. The idea is not very PC and it would draw a lot of PR flack. GW is far to high profile now to risk it damaging the brand (they attracted a lot of unnecessary hate just for floating the idea of female Custodians). A smaller company could get something like Ratskins done under the internet troll radar.

However, the Ash Waste Nomads can take a lot of the Ratskin bits and run with them and the highly customisable Outcasts and Venator gangs can do a good job to game mechanically work as a gang for the models if you have them.
I otherwise have a Van Saar and Spyrer gang I can use. Are those still being used?
Armour is much more accessible for everyone compared to the old game.
Van Saar are one of the core House Gangs, the mainstream gangs, and are very much still a thing. As a theme they have kept true to the 95 game pretty well. Lasers and high tech shooting galore. They have even more space age guns to choose from now. And a much more accessable and Van Saar specific bionics access as well. If you Van Saared before you will find it simple to use them in the same way

Spyrers are a thing now but they are a later add on expansion to the available gangs roster and are not a "standard" play gang and quite different to the old version. They have numerous additional rules, representing space nepo baby money and ultra high tech noble gear and augmentations, that is quite a departure from the "normal" gang set up. They are a gang of champions with set armour and few weapons that are not diverse but powerful and you upgrade them as you play. There is a subset of Spyrer rules that you need to learn on top of the Core game rules but it does set you on specific advancement paths as you gain experience so you know where you are going. I would not recommend them as a first off starting gang and use one of the others to learn the basic rules first. Once you are comfortable with the basics by all means learn the mechanics and give them a go. They are doing in the Book of Desolation.

The Core Book has all the basics rules which everyone needs to play and it has the newer Ash wastes and vehicles rules integrated into it as well. You can skip that entirely to start off and just have underhive footsloggers and it works just fine and then later learn the vehicle side if you want.
 
Thank you for the information. I am going through the Core Rulebook tomorrow as I have been busy. I assume it will explain Venerators?
Core book no it doesn't explain Venators. The Venators are found on free PDFs on the Warhammer community site.
Essentially GW wrote in some hired gun rules for generic bounty hunters (that are also used in dramatic personas) that nobody used in practice. The Venator gang is a gang of bounty hunters with a much easier bounty mechanic and multiple different ganger, champion and leader profiles to make a highly customisable individual gang.

Unlike the Spyers (see previous comment) the Venator extra mechanic is simpler to get a hand on.
I doubt there will be a physical book for them in the foreseeable future and GW lit in more effort to polish those books but the PDFs are more accessable and easier to tweak and add more variables.
And does anyone have a clue as to why they got rid of the Ratskin Renegades? They were my favorite gang.
See above.
You can use the models with Nomads, Outcasts or Venators rules.
Because the models are great.
 
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Thank you for the detailed breakdown. I ordered a few different Van Saar boxes and am going to put together a gang. Out of the the basic gangs House Van Saar and House Delaque, are my favorite gangs. I also placed an order for the Spyrer and Van Saar books. My local game shop seems awesome (I just moved to town and want to convert the Kill Team players into Necromunda players. I am going to start with a Van Saar gang and go from there. I think one of the other players has a Van Saar gang as well.
 
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Thank you for the detailed breakdown. I ordered a few different Van Saar boxes and am going to put together a gang. Out of the the basic gangs House Van Saar and House Delaque, are my favorite gangs. I also placed an order for the Spyrer and Van Saar books. My local game shop seems awesome (I just moved to town and want to convert the Kill Team players into Necromunda players. I am going to start with a Van Saar gang and go from there. I think one of the other players has a Van Saar gang as well.
It´s always nice to see people returning to the hobby with enthusiasm. I wish you the best of luck in your new gaming environment.

In regards to minis from the 90s being illegal:
I did a couple of intro games in my local GW store in 2018 with my old Escher models. No fuss. My opponent used the Goliath´s from the presentation box. Loadouts are still legal but Gee-Dubbs in those days couldn´t help themselves and tried to screw over older players. What was the matter? My crew included a gunner with a heavy stubber and this heavy weapon was not available for the Escher in the core box in 2018. So they released a PDF in which the heavy stubber was overcosted. If I remember correctly it was around 100 credits. It still didn´t deter me from using it because just it´s presence on the battlefield can channel your opponent´s minis in other directions.
 
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So they released a PDF in which the heavy stubber was overcosted. If I remember correctly it was around 100 credits. It still didn´t deter me from using it because just it´s presence on the battlefield can channel your opponent´s minis in other directions.
The Heavy stunner also never seems to roll a Out of Ammo symbol either. And the Heavy bolter kicks one out All. The Time. 🤬
Curses to the Gods of Dice!!!
 
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I think the only problem with old models is that the modern limits on who can have what weapons might make it difficult. IIRC Van Saar Gangers don't get boltguns, but if you brought along the old Van Saar Ganger w/ Boltgun model and said it was a Champion I doubt anyone would have an issue. It's still an official GW Van Saar model and clearly holding a boltgun. I think the main drive to using new models is that there are new options that the old models could never represent and if you start mixing old and new then the scale creep shows. I personally don't mind that much though and have fielded a mix of old and new Escher before, because height variation is a thing that happens.
 
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There is the option to 3d print some parts. I think that older edition pistol are far more correct in size than the actual one. Especially for the De laque pistol. Some of them look impossible to hold in one hand. So with 3d printing, you can have weapon adapted to the size of older miniatures.
 
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I just moved to town and want to convert the Kill Team players into Necromunda players.
That's an idea that should bear some fruit. I gave up on Kill Team because for it supposedly being the quick skirmish game, the cognitive load didn't seem to be any less. I won't get to play any tournaments, but there's so much more freedom in gangs, terrain, and campaigns.

Many of the Kill Team boxes make a whole or core of Necromunda gang. Imperial and Chaos have several options, plus the GSC Brood Brothers set. A lot may be counts-as or a square peg pounded into a less-square hole, but most Necromunda players are easy-going with model variety. For example, I run my Arbites as Palatine Enforcers, and my chaos cult gang has models from about 10 years worth of releases. Too bad they don't still sell The Blooded KT box or BSF Cultists of the Abyss sets, those were ready-made Necromunda gangs.
 
ratskins and older models could be used as outcasts or venators?

(the older model's smaller size could work well as juves for other gangs)
It really does feel as though the Outcasts were introduced to allow older edition miniatures to be used as-is.

Venators were more for the many resin bounty hunters released.
 
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