Hi folks,
I've been playing N17 since release but been holding off on revisiting my old N95 love of Orlocks until I had got the options for them. I had actually done that a while ago but was involved in campaigns already and figured that I would leave them until I was between campaigns again. In the meanwhile the Ash Waste box came out so I also have two trikes to consider as well (plus some bikes to convert on their way, but that's a slightly different topic).
So I am looking at starting a brand new 1000pt gang to which I will ad vehicles slightly later when I have sat down and looked at those. In terms of resources I have a starter gang set, weapon set, wreckers and arms master set, and the Orlock contents of the Ash Waste set. My first stab at a starting gang looks like this:
Road Captain: plasma pistol, chainsword, mesh armour - 195
Road Sgt: Heavy Bolter, mesh armour - 255
Arms master: Combat Shotgun, armoured undersuit, mesh armour - 195
Gunner Specialist: Boltgun, mesh armour - 115
Gunner: Autogun - 60
Gunner: Combat Shotgun - 100
Wrecker: Stubgun, fighting knife - 70
Total: 990
How does that look to folks?
I've been playing N17 since release but been holding off on revisiting my old N95 love of Orlocks until I had got the options for them. I had actually done that a while ago but was involved in campaigns already and figured that I would leave them until I was between campaigns again. In the meanwhile the Ash Waste box came out so I also have two trikes to consider as well (plus some bikes to convert on their way, but that's a slightly different topic).
So I am looking at starting a brand new 1000pt gang to which I will ad vehicles slightly later when I have sat down and looked at those. In terms of resources I have a starter gang set, weapon set, wreckers and arms master set, and the Orlock contents of the Ash Waste set. My first stab at a starting gang looks like this:
Road Captain: plasma pistol, chainsword, mesh armour - 195
Road Sgt: Heavy Bolter, mesh armour - 255
Arms master: Combat Shotgun, armoured undersuit, mesh armour - 195
Gunner Specialist: Boltgun, mesh armour - 115
Gunner: Autogun - 60
Gunner: Combat Shotgun - 100
Wrecker: Stubgun, fighting knife - 70
Total: 990
How does that look to folks?