Ricochet tactics card - please explain

UncleFester

Ganger
Jun 12, 2011
191
150
48
Danville, CA, USA
Text of card says:
Play this card after making an unsuccessful hit roll for a ranged attack that does not have the Blast or Template Trait.
Pick another fighter within 5" of the target, even if they are not visible to the attacker, and roll to hit against them. Do not roll the Firepower dice again.​

1) What is the second to hit roll supposed to be? Do we check cover from point of view of original target? do we just use the original to-hit, so even if the secondary target is behind better cover he gets hit on same roll as original target?

2) Does the bit about not rolling the Firepower die again mean that only 1 shot ricochets? or are they saying to use whatever the first Firepower die showed so there's no additional risk of an ammo check, but if you rolled 3 hits, then all 3 hits ricochet?
 
This one could use an FAQ.

The 'roll to hit against them' seems to imply you should use the new target modifiers for the roll, but it wouldn't work at all with invisible targets. I'm tempted to use the Stray shot rules and give it a 50% chance to succeed but I think RAW you are simply supposed to roll again with the original modifiers.

As for the firepower dice, I'm pretty sure you simply keep the original roll and apply its effect as normal.
 
Given that it’s a ricochet, I’d say count cover as though the shooter was located at the nearest point visible to both them and the new target, and range as the distance between the shooter and the old target plus 5" (regardless of the actual distance).
 
I'd say only one hit, chance of multiple ricochet hitting exact same target is slim to none in reality, that plus other abilities usually use first hit only rule for rapid fire weapons.

I'd prob use original hit chance too as its a 'roll again' almost like a reroll
 
and someone could explain le "them". the card is talking about the first target and a second at max 5" ? do we roll hit just one dice to hit the both ?
 
other abilities usually use first hit only rule for rapid fire weapons.
What abilities do you have in mind? Stuff like Shock or Rad-phage affect all the hits. Others like Blaze simply retroactively check if the target was hit and you only roll once even for multiple hits. But I don't know of a trait that would only affect the first hit.

and someone could explain le "them".
It's a singular, gender-neutral "them" (because the gender of the fighter you pick is unknown). You can replace it with "him or her".
 
What abilities do you have in mind? Stuff like Shock or Rad-phage affect all the hits. Others like Blaze simply retroactively check if the target was hit and you only roll once even for multiple hits. But I don't know of a trait that would only affect the first hit.
I can't think of a weapon trait, but the "critical hit" part of the Marksman skill only applies to the first hit with a Rapid Fire weapon.
 
  • Like
Reactions: Thorgor
I can't think of a weapon trait, but the "critical hit" part of the Marksman skill only applies to the first hit with a Rapid Fire weapon.
Thanks! It seems to be the only one though.
Interestingly, Marksman does not make a similar exception for Scattershot... hmm...
Another interesting thing is the mention of a 'first' hit, implying some kind of sequence...
 
so if i understand correctly what you said, if i unsuccesfully hit roll a fighter with this card a can make another hit roll to for another fighter around 5" ? or the hit roll concern the fighter that i previously miss + the other fighter at 5" ?
 
so if i understand correctly what you said, if i unsuccesfully hit roll a fighter with this card a can make another hit roll to for another fighter around 5" ?
Yes.
Let's say you originally targeted Alice but missed. You can then play this card and select a new fighter (let's call him Bob) within 5" of Alice. You then roll to hit Bob. Alice has already been missed and won't be hit.
 
  • Like
Reactions: kiratdeluxe