Heya guys, I'm looking to get some feedback on a reasonably no-frills Escher gang, the main goal is to focus on pinning my opponent to screw with their maneuverability while maximizing my own in order to take out high priority threats in Close Combat. I had some success with an earlier version of this (less models, more expensive junk like the Chem Thrower) that tabled a couple of Goliath players with relative ease (admittedly a lot of that was down to lucky dice rolling) The plasma pistol is negotiable as are the Juves. The plasma pistol was originally an Autopistol but it left me with 40 creds and no idea what to spend them on. I'm planning to buy Grapnels for the Champions once the campaign gets underway for that sweet 12 inch hookshot action which should make Overseer -> Champ double move + charge action even more deadly. Any feedback would be really appreciated, I've only played a handful of games so I'm still very new. - Leader - Rosie - 180cr - Power Sword, Autopistol, Lasgun Skill: Overseer - Champion 1 - 200cr - Power Sword, Plasma Pistol Skill: Step Aside - Champion 2 - 150cr - Power Sword, Autopistol Skill: Rain of Blows (negotiable, could easily be Step Aside again) 6x - Ganger - 55cr each 330cr total - Lasgun 1x - Ganger - 70cr - Autopistol x2 2x - Juve - 40cr each 80cr total - Autopistol x2 Totals to 1000cr on the dot unless I've made a mistake. I'm reasonably happy with it, but I want to see if there's any obvious improvements I could make. Particularly, the thought process behind the Plasma Pistol, Juves and Rain of Blows are a bit hazy. Juves because they are cheap meat shields for the Leader and are cheap, Plasma Pistol because I literally couldn't think of anything else for those 50creds. Leader has a lasgun mostly just to make sure she always has the ability to contribute if for some reason she's afraid of melee and can't use Oversee on a Champion. It's 5 creds that were only not spare if I wanted another Lasgun ganger, or possible some Krak Grenades.