The sidearm rule specifically says that the accuracy modifiers don't apply when making melee attacks.
I'm unclear, but I don't think the penalty on accuracy for wielding both pistols applies in melee.
correct, but this build includes a shield with knockback
shortrange shooting scenario (assault shield + plasma pistol)
knockback with a shield + (+1/+2) short range modifier (due to knocked back) +(+1) lasprojector = +3 at short range (on top of ballistic skill)
melee scenario (assault shield + plasma pistol)
threat response means the attacker is in contact with a friendly model = +1 to hit (on top of weapon skill)
melee scenario (assault shield + lascutter)
threat response means the attacker is in contact with a friendly model = +1 to hit + (+1) lascutter to hit modifier in melee range = +2 to hit (on top of weapon skill)
i was thinking about using a gunfighter/fastshot build next to the threat response/shield build
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