Interesting potential to resolve the entire game within the first round.also it could seriously mess up alpha strike builds with infiltrators... (if your opponent charges)
Seems like the obvious counter is to include infiltrators with overwatch...
Interesting potential to resolve the entire game within the first round.also it could seriously mess up alpha strike builds with infiltrators... (if your opponent charges)
True - because Threat Response Activates the fighter, they would then trigger an opposing Overwatch fighter in turn, which itself would interrupt THEIR Activation, before coming back to the rest of that first fighter’s Charge (Double) action and its Fight action. Phew!Interesting potential to resolve the entire game within the first round.
Seems like the obvious counter is to include infiltrators with overwatch...
Do the mines carry over between games?if you always play on the same board: mines?
no, but there's the hope your opponent's tactical options and acumen may...Do the mines carry over between games?
It says...Frag traps and such stay in your stash until you choose to use them. Does that happen during Deploymemt? If so, yes, you could stash some until fighting someone with a lot of infiltrate, then use them to lock down infiltrators. If it happens after deployment, then they wouldn’t help against infiltrators.
BEFORE deployment, eh? That could still be useful to lock out infiltrators from various areas. Frag traps are 20 credits common,
and the delaque sight blind traps (HOS) p 103The 2018 edition rules (GotU) placed multiple tokens for each booby trap? N23 appears to have changed that in the Core Rule Book?
Edit: correction, GotU used the same rules as the N23 Core Rule Book. But I too read the “multiple tokens per booby trap” somewhere. Now to figure out where.
HOS p. 101.HIDDEN TRAPS
Some traps are cunningly hidden among the gloom and debris of the
underhive, fighters not knowing if a pile of rubble is just more rubbish or a
deadly surprise. If a trap uses the Hidden Traps rule then it is represented
on the battlefield by not one but six markers. These markers can be tokens, or appropriate terrain elements on 25mm bases. When preparing these
markers, one out of the six is the real trap (mark its underside, or secretly
make a note to determine which one is real), the others are false traps. When a fighter triggers a trap, as detailed in the trap’s description, it is
revealed. False traps are discarded while the real trap remains on the
battlefield. Note that even when the real trap is revealed, other false traps
remain on the battlefield until they have been interacted with – this is
important if more than one trap is in play, as it will keep the enemy guessing
as to just how many traps remain to be discovered.