For at least some actions, there's a rule that a natural 1 always fails and a natural 6 always passes. Call this the '1 and 6 rule'.
Going through the CRP, this is stated in the sections on dodging, picking up the ball, throwing the ball, catching the ball, etc. But, so far as I can see, there's nothing stating that this is a general rule that applies where not specifically stated. However, I think some players do take it to be a more general rule. I can think of at least three possible options:
1. The '1 and 6 rule' applies ONLY where explicitly stated and NOT to ANY other rolls (e.g. skill rolls).
2. The '1 and 6 rule' applies to all AGILITY rolls, including both the actions mentioned and when called for by skills, but not to any other, non-agility rolls (e.g. a GFI roll).
3. The '1 and 6' rule applies to all d6 rolls.
Going through the CRP, this is stated in the sections on dodging, picking up the ball, throwing the ball, catching the ball, etc. But, so far as I can see, there's nothing stating that this is a general rule that applies where not specifically stated. However, I think some players do take it to be a more general rule. I can think of at least three possible options:
1. The '1 and 6 rule' applies ONLY where explicitly stated and NOT to ANY other rolls (e.g. skill rolls).
2. The '1 and 6 rule' applies to all AGILITY rolls, including both the actions mentioned and when called for by skills, but not to any other, non-agility rolls (e.g. a GFI roll).
3. The '1 and 6' rule applies to all d6 rolls.