- Mar 1, 2017
1 is auto fail for hit rolls, it's fair to extend this to saves. I'm not sure 6 is an auto success? Not read that anywhere. It's not auto success for to hits die to aforementioned improbable shots, not needed as a statement for wounding, and no-one has ever suggested a 6 being auto success for saves? As that removes value from any 6+ armour.That's better described universally for the whole game, then note each individual exception. I don't want to specify this each and every time rules instruct for a D6 to be rolled. Are there any exceptions to 1 is auto-fail and 6 is auto-success? Except for Improbable shot (ranged attack hitting on "7+"). Same would be translated to rolls of more than 1D6 of course.
Without looking through every example autosuccess on a 6 isn't a thing. And 1 being auto fail is just to hit? Where else would it be needed? Strength/toughness/ toxin rolls?
Ok speaking of toxin here a natural 6 is a success. But that specifies natural 6 so we don't need to invoke an autosuccess rule.