Rudyard_Crippling

New Member
Aug 25, 2014
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Hello all! I've been lurking about Yaktribe for a while, and I am just getting a local NCE campaighn set up here in Seattle. We've been having a blast! After we get a few more games under our belts we are thinking of adding the expansion rules from Outlanders Community Edition into the mix. After seeing the Plague Monks from Age of Sigmar, I've been inspired to build a Scavvie gang for when we break into OCE (possibly using a Hellpit Abomination as a Thing from the Sump a few times beforehand to herald their arrival)

My question is, have folks tried running Scavvies without Scalies, and just using overwhelming numbers to overcome the enemy instead? Is that a viable build?

Also, just general Scavvie strategy/army building advice?
 
I'm in a similar situation in building my first Scavvy gang without having played with or against Scavvies for 15 - 20 years. Obvious benefit of not including Scalies is that you can have a really large gang, which will force you to change your favoured scenarios as the usual choices e.g. Caravan only allow 2D6 gang members. I'm guessing horde tactics would push you into playing full gang scenarios like Heist or Scavengers to generate creds but I suppose you could include a couple of hired guns early on to give you a chance in reduced numbers scenarios. I'm leaning towards dual scalies so my numbers advantage isn't just neutralised by a bad scenario roll. Interested to know what muties people think are worth it as am really tempted to give the Wyrdo mutie a run, more for the randomness factor but am hoping he'll be somewhat effective.
 
I've never done it myself, but I have heard of Scavvie gangs built that way, and I'm sure they'd work very well, considering how large a Scavvy gang can be if you don't buy Scalys (you can easily start with 20 guys). I've also heard of non-scavvy gangs built that way too, with a boss, armed with a gun of some sort, and many many juves (no gangers or heavys) and from what I've been told, they do very well since only a small number get shot down before they close the gap, and then nearly every enemy model gets multi-charged.

Personally I love Scaly's, they're just so cool, and they kick a lot of butt. You can build them into multiple functional close combat builds, or use them for fire support (and even then they're still pretty good in combat) etc. I'd always have Scaly's just for those reasons, but it's all about what you enjoy and how you want to play.