Hello Underhivers!
As the book appears to have no rules for scattering off of edges, potentially allowing RAW to let you scatter a grenade onto someone 20" below... I'm trying to devise a house rule for it beyond simply poofing the grenade into nothing once it falls off a one inch cliff.
As the book appears to have no rules for scattering off of edges, potentially allowing RAW to let you scatter a grenade onto someone 20" below... I'm trying to devise a house rule for it beyond simply poofing the grenade into nothing once it falls off a one inch cliff.
Following the diagram below for reference, a blast can scatter (and hit models on the next floor down) if the distance to the edge and then down to the surface below is equal to or less than the scatter distance rolled.
If the distance is short enough, the blast will scatter full distance on the horizontal plane until it hits the edge. When it passes the edge, the remaining scatter distance is halved as it continues to scatter on the horizontal plane. All models on that level are hit by the blast template.
If the distance is short enough, the blast will scatter full distance on the horizontal plane until it hits the edge. When it passes the edge, the remaining scatter distance is halved as it continues to scatter on the horizontal plane. All models on that level are hit by the blast template.
A scenario like scattering from C to B is trickier if you are considering being able to hit A.
Idea: If A were a low enough to be wholly under the base of B, it is an obvious miss. If A were partially or fully level with B's base, then I'd say it could be possible to hit A with a blast template at B's Level.
Idea: If A were a low enough to be wholly under the base of B, it is an obvious miss. If A were partially or fully level with B's base, then I'd say it could be possible to hit A with a blast template at B's Level.