N18 Scavvy Gang Rules for N18/N23

Hey, from this side co-author Dominik of the Scavvies rules that I created together with kacpk_k01:) I'm glad you're using their rules. I wanted them to be as similar as possible to the Scavvies from the first edition. I am also playing with Scavvies in my campaign and have some ideas for improving these rules. I really like Zombies which do a great job as living shields that sow fear. The Wings mutation combined with Blunderbuss also works great. Overall the Scavvies are such Cawdors outside the law. A slightly poorer version of the Cawdors, you might say. They have access to Blunderbuss and there is a horde of them. I also recommend dogs, which are quite cheap and murderous, and Top Dog, which can be a great champion for inflirting your opponent. I'd love to hear what you think/your feedback of this gang after the game:)
 
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Thanks Proyectpanda. Campaign has commenced, and I've suffered a minor setback with my Scavvy Boss dying in the first battle. Scaly has been promoted to leader. I think I undercooked my starting roster without enough protection/long range guns, but that is something I'll work on for October meet. But everyone is enjoying seeing Scavvies/Scalies/Zombies back in the mix.

A question while I have your attention; Equipment sets, there is an overarching rule stating no more than one equipment set but the Boss, Top Dog, Scaly, and specialist all get the rule Tools of the Trade. What was the intention here?
 
I'll honestly admit that I don't remember it, maybe it was something that Kacper suggested and I missed it. It is also possible that it is a mistake. I think the leader and champions should have this rule like any other gang.
 
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