So I was reading Da Uvver Book and in the description of the desert it states: Rocks, sand, bleaching bones and rusting metal are the only features of any note, apart from the Ork forts shimmering in the heat haze and huge chunks of wreckage shed by the hulk as it carved out the Skid. So I was thinking I could make a scenario out of that. Maybe it could work in the same way as either the Lootas or we woz ere furst, except that there are no vehicles because the entire table would be a large amount of tunnels. So going by the Lootas template, there would be a large amount of scrap in a large chamber in the middle of the table, with D6 + 3 Orks on foot there. A Round the chamber there would be a ton of tunnels probably connecting at points, because of the fact they are in a larger piece of the hulk, depending on how the players wanted to set up. And the rest would play out the same way Lootas would, except for no vehicles since they can't fit in the tunnels. Making it like We Woz Ere Furst would be a bit different, as you would have to roll for what the tunnels contain, although it would work the same way We Woz Ere Furst works minus the trukks (maybe bikes). So for instance (subject to change) on a roll of 6+ you would find a scrap counter in a given tunnel, but maybe you would stop finding them after 4 finds. On a roll of 8+ you would find D3 + 3 scrap counters with a larger room, and getting this result makes it impossible to get it again. The way increasing the score would work is if you were 12 inches away from them, there would be a +3 increase, 16 inches +2, and 20 inches +1. This would make it so that since the players may want to sit where they are to get that D3 + 3 scrap and git outta dere, they would instead have to go after each other and fight over the best bits. Maybe this scenario could be an equalizer or something for someone who has unreliable vehicles, but I think it could be fun.