Evening, fine folks of Yaktribe! I've lately begun GMing a Star Wars: Edge of the Empire roleplaying campaign for my friends, and I've fallen in love with its mechanical aspect. I've always wanted to run a 40k RPG, but the official 40k games have always felt too rules-and-numbers-heavy to me. In EotE, most things are handled with a set of special dice - character skills, difficulty and external factors affecting how many and what sort of dice you roll - that keep the required math minimal.
So, I've got a system that should work with very few changes. Next I needed a little corner of the 40k universe that is both interesting from a GMing perspective and suitable for introducing my friends to 40k. I love Chaos stuff and I didn't want to overwhelm my friends with massive fluff dumps of the wider galaxy, so I decided to go for a daemon world somewhere deep in the Eye of Terror - the players will be natives to the planet, so they only really need to be briefed on the workings of Chaos, the warp, and the local culture. The fact that the world itself will be alive will allow for all sorts of deliciously surreal mind-bending warp horror to unleash on my poor players. Perfect.
I named the world Schattelgeist (My attempt at low gothic - combination of the english word chattel and german geist - so, "slave-ghost"). This thread is intended to be a place where I ponder on the workings of this world, beg for ideas to steal, and maybe occasionally ruminate on the rule changes I'll need to subject the EotE ruleset to. With any luck, I'll have a functional setting by 2028!
+++GENERAL INFO+++
Schattelgast is a fairly small and out-of-the-way world in the Eye of Terror. It's orbited by four moons - Glory, the red moon; Bliss, the black moon; Hope, the blue moon; and finally Love, the white moon. Due to the reality-bending effects of the warp, these moons don't follow any pre-determined course and can appear and disappear at a moment's notice, often acting as portents of the shifting tides of chaos.
Like many other daemon worlds, it is ruled by a daemon prince. This particular prince is a near-mythical figure within the general populace of the planet - only a select few top enforcers and priests have even seen him. He (or she - I haven't decided yet) resides in a great spire at the center of the planet's only hive. The hive acts as a sort of a truce zone between the followers of different gods - each major god, as well as the Dark Mechanicus, has a presence in the hive. Khornate fighting pits, Slaaneshi slave markets and pain-houses, Nurglite corpse-gardens and flame-wreathed Tzeentchian spires. Daemonic manufactorums belching streams of oily black smoke and rivers of boiling human fat. The hive is home to every vice a person could imagine, human life is only marginally more valuable than dirt, and there's always something to do for a ragtag group of violently-ambitious-evil-deity-worshipping-hobos!
The rest of the planet is a collection of deadly wastelands where hardy clans of barbarians wage constant wars to prove themselves to the gods, and maybe buy themselves into the hive - not because it'd be any safer, but because it's difficult to gain the attention of the gods when you're stuck in some tiny tent-village in the middle of absolute nowhere. Fairly standard chaos stuff. Of course, these wastes are also full of old tombs, strange psychic phenomena, ancient relics, bound daemons and whatnot - adventure, adventure.
-MORE TO COME-
Anyway, that's the gist of it. I'll be adding to this thread as I'll get ideas. I'd love to have some feedback, thoughts, questions and ideas - anything goes. Give it to me. GIVE ME EVERYTHING.
So, I've got a system that should work with very few changes. Next I needed a little corner of the 40k universe that is both interesting from a GMing perspective and suitable for introducing my friends to 40k. I love Chaos stuff and I didn't want to overwhelm my friends with massive fluff dumps of the wider galaxy, so I decided to go for a daemon world somewhere deep in the Eye of Terror - the players will be natives to the planet, so they only really need to be briefed on the workings of Chaos, the warp, and the local culture. The fact that the world itself will be alive will allow for all sorts of deliciously surreal mind-bending warp horror to unleash on my poor players. Perfect.
I named the world Schattelgeist (My attempt at low gothic - combination of the english word chattel and german geist - so, "slave-ghost"). This thread is intended to be a place where I ponder on the workings of this world, beg for ideas to steal, and maybe occasionally ruminate on the rule changes I'll need to subject the EotE ruleset to. With any luck, I'll have a functional setting by 2028!
+++GENERAL INFO+++
Schattelgast is a fairly small and out-of-the-way world in the Eye of Terror. It's orbited by four moons - Glory, the red moon; Bliss, the black moon; Hope, the blue moon; and finally Love, the white moon. Due to the reality-bending effects of the warp, these moons don't follow any pre-determined course and can appear and disappear at a moment's notice, often acting as portents of the shifting tides of chaos.
Like many other daemon worlds, it is ruled by a daemon prince. This particular prince is a near-mythical figure within the general populace of the planet - only a select few top enforcers and priests have even seen him. He (or she - I haven't decided yet) resides in a great spire at the center of the planet's only hive. The hive acts as a sort of a truce zone between the followers of different gods - each major god, as well as the Dark Mechanicus, has a presence in the hive. Khornate fighting pits, Slaaneshi slave markets and pain-houses, Nurglite corpse-gardens and flame-wreathed Tzeentchian spires. Daemonic manufactorums belching streams of oily black smoke and rivers of boiling human fat. The hive is home to every vice a person could imagine, human life is only marginally more valuable than dirt, and there's always something to do for a ragtag group of violently-ambitious-evil-deity-worshipping-hobos!
The rest of the planet is a collection of deadly wastelands where hardy clans of barbarians wage constant wars to prove themselves to the gods, and maybe buy themselves into the hive - not because it'd be any safer, but because it's difficult to gain the attention of the gods when you're stuck in some tiny tent-village in the middle of absolute nowhere. Fairly standard chaos stuff. Of course, these wastes are also full of old tombs, strange psychic phenomena, ancient relics, bound daemons and whatnot - adventure, adventure.
-MORE TO COME-
Anyway, that's the gist of it. I'll be adding to this thread as I'll get ideas. I'd love to have some feedback, thoughts, questions and ideas - anything goes. Give it to me. GIVE ME EVERYTHING.
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