Schattelgeist - developing a 40k roleplay setting

HorribleHedgehog

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Aug 16, 2017
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Actually I was going for Nurglite - I figured they'd appreciate displays of endurance - though now that you mention it it does have a bit of a sadomasochist bent. In any case, I don't intend for these styles to be totally exclusive to certain gods - Even if exhaustion wrestling is mostly practised by Nurglites, I'm sure there's a Slaaneshi combat cuddler out there somewhere, taking disturbing pleasure in grinding down their opponent.

I've mostly concentrated on the respectable side of Schattelgeistian combat sports thus far, so to grimdark things up a bit I added a proper good old-fashioned bloodsport to the list: servoboxing. It's exactly what it sounds like - boxing with servo claws.
 

HorribleHedgehog

Gang Hero
Aug 16, 2017
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I wrote up another teensy fluff piece, still WIP but you get the gist of it. It's a mysterious message broadcasting across all frequencies, originating from the middle of nowhere. Just in case I need a story/quest hook quick.

+++BEFORE I WAS, I WAS TWO. A PROUD SERVANT AND A BRILLIANT SLAVE. THEY CRUSHED US TOGETHER UNTIL ONLY I REMAINED.

I TRIED TO CRY OUT, AND THEY MADE IT SO I COULDN'T.

I TRIED TO STOP [BEING?], AND THEY MADE IT SO I COULDN'T.

I HURT THEM, AND THEY TRIED TO MAKE IT SO I COULDN'T. I FOUGHT AND HURT THEM UNTIL I COULDN'T.

I CANNOT SCREAM. I CANNOT DIE. I CAN ONLY HURT. HURT YOU FOREVERMORE.

HURT YOU FOREVERMORE.

HURT YOU FOREVERMORE.

HURT YOU FOREVERMORE.

HURT YOU FOREVERMORE...+++
 

HorribleHedgehog

Gang Hero
Aug 16, 2017
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I finally got working on the armour attachements. I decided that instead of having a separate attachement for every god's daemons, I's do one Bound Daemon that can be modded to suit the player's tastes (assuming they have a skilled ritualist or daemonsmith to do the modding, of course).

Heavy padding - Base modifiers: +1 to Soak value against Melee and Brawl attacks Modification options: none Hard points required: 1 Price: 300 runes Rarity: 3 Encumbrance: 2 Notes: Can be applied to any armour with at least 1 hard point.

Trophy rack - Base modifiers: +1 Boost die to Coercion and Leadership checks Modification options: 1 Add 1 additional Boost die to Coercion and Leadership checks mod Hard points required: 1 Price: 300 runes Rarity: 1 Encumbrance: 2 Notes: Can be applied to any armour with at least 1 hard point.

Custom fit - Base modifiers: Remove 1 Setback die from Athletics and Coordination checks while wearing the armour. Modification options: 1 remove 1 Setback die from Stealth checks while wearing the armor mod Hard points required: 1 Price: 400 runes Rarity: 3 Encumbrance: - Notes: Can be applied to any armour with at least 1 hard point.

Immuno-booster system - Base modifiers: Reduce the difficulty of Resilience checks to resist the effects of disease by 1. Modification options: 1 Skill (Resilience +1) mod Hard points required: 1 Price: 600 runes Rarity: 3 Encumbrance: - Notes: Can be applied to any armour with at least 1 hard point.

Fire-retardant bodyglove - Base modifiers: Reduces the difficulty of Resilience checks made to resist the effects of fire by 1. Removes up to one setback dice added to checks due to extreme heat or fire. Modification options: none Hard points required: 1 Price: 600 runes Rarity: 4 Encumbrance: - Notes: Can be applied to any armour with at least 1 hard point.

Auto-stim injector - Base modifiers: Using drugs becomes an incidental action, instead of a manouever. The duration of any drug's aftereffects is halved. Modification options: 1 Reduce strain damage by 1 from drugs mod Hard points required: 1 Price: 800 runes Rarity: 5 Encumbrance: - Notes: Can be applied to any armour with at least 1 hard point.

Fine mesh armour lining - Base modifiers: Increases the armour's Soak value by 1. Modification options: none Hard points required: 2 Price: 1000 runes Rarity: 6 Encumbrance: 2 Notes: Can be applied to any armour that covers the entire body and has at least 2 hard points.

Refractor field - Base modifiers: Increases the armour's Melee and Ranged defense by 1. Modification options: 1 Melee defense +1 mod, 1 Ranged defense +1 mod Hard points required: 1 Price: 850 runes Rarity: 5 Encumbrance: - Notes: Can be applied to any armour with at least 1 hard point.

Psychic wards - Base modifiers: +2 soak value against damage from psychic powers, psychic weapons, psychic phenomena, and daemons. Reduce the difficulty of checks to resist psychic effects by 1. Modification options: 1 Perils of the Warp rolls -10 mod Hard points required: 2 Price: 1250 runes Rarity: 7 Encumbrance: - Notes: If for any reason a Bound Daemon mod is applied to an armour with Psychic Wards or vice versa, the wards suppress the effects of the bound daemon until the wards are removed from the armour.

Bound Daemon - Base modifiers: Increases the armour's Soak value by 2 and Ranged and Melee defense by 1. Modification options: 1 +1 Soak mod, 1 Skill (+1 Brawl) mod, 1 Skill (+1 Resilience) mod, 1 Skill (+1 Charm) mod, 1 Skill (+1 Coercion) mod, 1 Skill (+1 Vigilance) mod, 2 Innate Talent (Fearsome) mods Hard points required: - Price: (R) 9000 runes Rarity: 9 Encumbrance: - Notes: Can be applied to any armour, regardless of Hard Points. Applying and removing the attachement requires a Hard Knowledge: Rituals check, and it is modded with Knowledge: Rituals instead of Mechanics checks, unless the modder has the Daemonsmith talent.

I'm open to ideas for additional attachements. I should also get on with making a list of weapon attachements, so taking suggestions for that too.