I'm considering it. It could be cool if the gods were a little distant, to add to the whole godliness thing, but it could be frustrating for the players if their carefully prepared sacrifice amounts to nothing because the gods couldn't be reached right then!If you want this, I'm up for being one too.
Yeah, that's a good change.I'd change that to if they fail the discipline check they do the eact opposite of their attempted action
I'm thinking that some classes could have access to Talents that grow more powerful the more insanity they have accrued. Psykers in particular could have a build that grows more powerful but also more unstable with deteriorating mental health.what if they embrace the insanity? is there a path to daemonhood? or a path from “whatever class i started as” to Champion of Chaos and then on up the pantheon? (Lord, Prince, etc.)
This is a very good point and after giving the matter some thought, I've thought of a carrot-and-stick type of system. The basic idea is that actions that go against your madness causes you strain, while giving in to your madness lowers it. This doesn't outright prohibit or force any actions, but should encourage people to carefully manage their actions and gives an incentive to give in to the madness, especially when the character is already under heavy strain - ie, stressed or tired. The level of insanity determines the amount of strain suffered or recovered.I like the idea of a madness mechanic, but remember not to take away their player directory. Those are their characters and they might feel sidelined as players if the rules or GM call the shots over their character's actions. I would focus on giving rewards for role playing a madness in a way that makes the game more interesting, for example earning extra exp.
Well, I've figured that the entirety of the campaign would take place on Schattelgeist, with PCs being native inhabitants, partly so that I'd only have to explain a small part of the universe to them and not overwhelm them with information. Of course, after the players have gotten the basic idea of the setting I can start introducing elements from the rest of the universe...Also if it was me, after the players get into the swing of things I'd start highlighting the positives of chaos, as contrasting against the imperium. Like by having a character (once lowly citizen now a warrior) that chose chaos to take revenge on an inquisitor who called exterminatus on a planet for weak reasons. Then when you think you have them convinced throw in an imperial preacher begging for his life and see how they handle it. I think something like that would be a good way to teach them about the grim dark factions of 40k.
Yeah, players can go from single-god to undivided and vice versa. It'll come with a Favour point cost, though - the gods probably aren't that keen on the idea of having to share their favoured mortal with the others, and the undivided champ who settles with a single god loses their favour with the rest.Are players committed to a single Power or will they be able to add Powers and become a follower of Chaos Undivided?
So, a rabble-rouser, a silver-tongued manipulator and an artist? I like it!Career: Socializer (i have no idea what this could be called as an overview)
-Demagogue: spreading the word of their chosen power/powers. Buffs others with speeches and encouragement. At higher levels can help ease the madness.
Inciter: persuasive, can influence others to do things and encourage them down the paths of madness and depravity.
Performer: stir other’s emotions through music and lyrics. can buff and debuff others based
A temporary increase to madness sounds just right for the demagogue. Maybe allow him to raise the madness level of anyone listening to match his own (resistable with a discipline check, of course).Unfortunately I am not familiar with the system so I can't help with that as much. But your ideas sound cool. I like the socializer ideas too. Maybe one could grant a temporary increase to madness?
If I were a player I would be interested in exploring how the society functions amid all the topseeturbee stuff. I don't think you should include things like farmer or some such boring careers but perhaps someone of the top might be interesting. such as slave drivers or someone with skills allowing the use of resources of society. Perhaps explore hierarchy with an entitled brat path, if that matches your vision of the planet.
This project genuinely peaks my interest. thanks for starting it.
Yeah, I'll have to clearly explain to my players that long-term positive change to the setting will be pretty much impossible. Unless they find a way to blow up the planet...I think you will have to prep your players well so that they understand that they will be playing badguys and that the correct way to play is not top overturn the badness but to climb it's ranks. I feel like it has cyberpunk dystopian layers to it, but cyberpunk is about carving out something good from within a system that is corrupt, so This takes a big swing away.
I know I'm tempted to give the performer some mechanics relating to insanity, if only to play the mad artist angle! Never gets old.hmm... The Inciter increases madness, and so does the Performer. The difference is the Performer’s increase is temporary (duration of the performance, and maybe a limited time beyond it?)
i’ve never played EotE either. i’m just making stuff up as i go.