- Aug 16, 2017
I put a rift smack dab in the middle of the Exhaustion desert - I figure whatever cataclysm caused the rift was bad enough to permanently screw up the ecosystem of the area. Obviously, it's a holy site to the nomads who make their home on the desert - tribal shamans regularly seek communion with their god by venturing dangerously close to the rift and interpreting the reality distortions they experience as auguries. Needless to say, it's a dangerous business.Oh, I think a permanent tear in reality is required by law or something. it doesn't have to be huge like the Eye of Terror either. running with your idea, what if its a small, semi-stable rift out in the wastes somewhere (ceremonial complex?), and it's size and power waxes and wanes with the moons. When one moon has the upper hand, the rift allows beasts belonging to that power through. If it gets bigger it allows minor deamons through. If one moon should dominate the others, the rift will get so large that a greater daemon can come through.
The rift varying in size according to the movements of the moons is a good idea.
In addition to the rift, I added Belphegor's defilement and Liedrada's Bones - the wreck of a warp-displaced imperial cruiser, stranded on Schattelgeist a century ago, home to the descendants of its crew. This tribe, called the Void Children, practise a bizarre mash-up of imperial cult and chaos worship - they revere the chaos gods as aspects of the Emperor, who they in turn see as an embodiment of humanity.
I also started the shading on the biomancer.