Schattelgeist - developing a 40k roleplay setting

Punktaku

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the style is cool, but they need to be more... dynamic? maybe pointing and yelling? like they’re directing a crowd. “they’re over this way! get them! rip them apart! Send them back to Mother in a cardboard box! You’d better run!!!”
 
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HorribleHedgehog

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the style is cool, but they need to be more... dynamic? maybe pointing and yelling? like they’re directing a crowd. “they’re over this way! get them! rip them apart! Send them back to Mother in a cardboard box! You’d better run!!!”
But that's the Demagogue's shtick now, ain't it? ;)

Inciter's meant to be more of a manipulator on a personal scale.
 

Punktaku

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ah, yes. my mistake! how about (and keeping in mind my drawing skill is practically 0) loosing the whip and having them be behind a generic fighter and whispering in their ear? or something suggesting they’re more spider-like and manipulating a bunch of individuals?

if you’re staying with a single subject portrait-like image, i’d suggest hanging the whip off the belt (but keeping it obvious) and maybe having them wringing their hands like they’re plotting something.

a delaque-type pose would also be very appropriate
 
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HorribleHedgehog

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I did consider having a servant glued to their side, but decided to keep it to a single subject as I want the picture to match the other class pieces. Putting the whip on the belt is a good idea - it's probably mostly for show, anyway. The pose will likely stay close to what it is now - purely out of laziness - but maybe I'll try some Delaque-style robe/coat thing.
 

HorribleHedgehog

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I've reached a new level of disorganization - I can't even seem to finish a simple piece of art without starting a new one. On the plus side, I'm really quite very happy with this one, an Imperviant. I need feedback on one thing, though: would it be too much to have a forearm bone sticking out of the arm clutching the side wound?

TtlrrZj.jpg
 

HorribleHedgehog

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I have to admit I'm not very knowledgeable regarding serious injuries, but shouldn't an arm be theoretically usable to some degree if the other forearm bone is in one piece and there's no serious nerve damage, ie. only one broken bone that punctured the skin in such a way as not to damage the musculature too much? Of course, using an arm in that state would be unbelievably painful, but that's the point!

Again, I admit I have very little actual knowledge regarding this. Could always just have the arm hanging limp, though that risks being too zombie-like. Or just have the arm all bruised up to hell.
 

Punktaku

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bloody bandages? crude stitching?

i have to admit my familiarity with grievous bodily injuries is limited to doctor shows and horror movies (neither of which i’m a fab of )
 
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HorribleHedgehog

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I'll have to ask around - I'm sure there's someone in the sites I frequent who can give me an expert opinion.

Bandages, stitching and scars will certainly also feature, but I want the focus of the picture to be on recent, untreated injuries - like they've just taken their opponent's best shots and smiled all the way through.
 

HorribleHedgehog

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So, according to my research it is indeed possible to use an arm with a compound fracture - excruciatingly painful, of course, but that suits this piece just fine. I got a lot done, though there's still plenty of fiddling and cleanup to do. The wound-clutching arm in particular is turning out to be a royal pain. I got the hand to proper proportion, but now the forearm is looking too short... I'll have to see about fixing it tomorrow.

EYwT6Vw.jpg
 

HorribleHedgehog

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Okay, the imperviant is done. I've been really inspired by this specialization and will probably try to come up with a talent tree and fluff for them next.

mB24pOI.jpg
 
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Punktaku

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i’m not familiar with the EotE system, so i can’t really comment on the trees. i mean, it seems ok to me, but i dunno
 

HorribleHedgehog

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I just realized I haven't drawn any of the stealthy classes yet, so I set about rectifying this by starting on an illustration of a hunter.

ppY8EqH.jpg
 
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HorribleHedgehog

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Did the talent tree for the pit fighter. That's 2 specializations down, 13 to go...

tzIIQvi.jpg

It's been a productive night - I got the Champion's talent tree done as well. With that, I've officially finished 1 out of 5 careers! Woo!

g5gIG2T.jpg
 
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HorribleHedgehog

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I haven't updated this thread for a while, since I've mostly been making talent trees. I'm now stuck on the psyker ones - it's difficult to balance the risk/reward ratio of psychic powers - so I figured I'd relax a bit thinking about some background stuff. Hence, the prince's bodyguards and enforcers, a band of renegade space marines known as the Mournguard:

vvnJBiq.jpg

An imaginary cookie for those who get the reference

I'm still nailing down a backstory for them - I'm currently at "a company of loyalist marines were sent to the Eye to chase a mysterious band of renegades who stole some nifty relic, were defeated and tortured by the prince's forces, broke down and swore allegiance to the prince, and were sent out to steal the relic from their past selves in a baffling display of warpy time-****ery." I'm not sure if that works.

I dread having to paint the shiny obsidian armour. I'm taking for suggestions on their culture, combat doctrine, backstory, anything really.

 
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Punktaku

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no, i think the warpy time-***kery works fine. “how do they know our fortress monastery so well?” “how did they break into the vault? what do you mean they didn’t?!?” and that sort of thing.

i think the rest of the questions around them would depend on their Loyalist origins. Are they an official chapter? were they one you’ve invented? that could determine a lot of their “culture”. do they follow corrupted versions of their old doctrines? have they embraced the opposite of what they used to believe? maybe they have a whole set of beliefs based on the Prince with just a few die-hard ingrained practices left behind (like bolter drills or armor care)
 

HorribleHedgehog

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no, i think the warpy time-***kery works fine. “how do they know our fortress monastery so well?” “how did they break into the vault? what do you mean they didn’t?!?” and that sort of thing.

i think the rest of the questions around them would depend on their Loyalist origins. Are they an official chapter? were they one you’ve invented? that could determine a lot of their “culture”. do they follow corrupted versions of their old doctrines? have they embraced the opposite of what they used to believe? maybe they have a whole set of beliefs based on the Prince with just a few die-hard ingrained practices left behind (like bolter drills or armor care)
I spent some time thinking about the story and got some more details straightened out. The chapter they hailed from was known for their strong bonds of brotherhood, and the marines' torture included intense psychological manipulation to make them believe the whole chase was nothing but a suicide mission to rid the chapter of "undesirable" brothers. Part of their deal with the prince included getting some payback on their chapter.

The process of their corruption instilled them with a strong sense of paranoia; though nominally loyal to the prince, they trust no one outside their group and only look out for themselves. Captain Al-Azhazrek, former company apothecary elected to leadership position after the previous captain fell, is fanatically devoted to preserving the lives of his men at any cost.

I think going with an original chapter is the easiest route. In addition to their origins, their present situation probably also influences their combat doctrine a lot; they're too few in number and consider their brothers too precious to risk in frontal assaults, for example. I doubt they have any qualms about employing underhanded tricks or terror tactics either.