Game 2 takes place in Hive City where four gangs are trying to raid the target Guilder's office and steal data. Each five person gang has been provided with a hacker to assist in the data theft. There are lots of civilians walking the streets, as well as Spider Clan enforcers patrolling. 2D6 civilians (or groups of civilians) and enforcer patrols would move randomly at the end of each game turn.There were three ID check roadblocks as well. Each gang sets up in a corner and the target building is in the center of the table. There were first, second and third place rewards for the gangs who succeeded first, second and third, although this was not adequately communicated to the players, so everyone thought there was only one large reward (in addition, each gang had a 10 exp reward along the way). Doing bad things along the way (running in sight (6", in seeing arc) of civilians, or Spider Clan enforcers, shooting or close combat gave alarm points to each gang. When any gang hit five alarm points the enforcers come into action against the gangers.
Again a semi random pic dump is in order.
Objective building (top)
Escher start corner
Eschers walking along
Escher goes into the club to complete the secondary objective
Orlocks pass by a Ministorum entourage
Scenery
Preacher, Enforcers, Ministorum entourage
Ministorum entourage
Roadblock
Astropath entourage
Administratum entourage
Admech groups
Random minion
As the two sprinting Eschers approach the objective building the bad Delaques open fire on them, reaping a whirlwind of blades in response, taking out three of the four Delaques.
As the sprinting Escher got up onto the building they were ambushed by another gang and the alarm went off and Enforcers started shooting (two of my gangers instantly out of action) and pouring out of the station next to the the objective building. The only thing to do was bottle. In the after battle sequence both gangers got "Head Wound" and I did not really want three gangers with head wounds in addition to five gangers with Old Battle Wound, so my two medics made rerolls (one 91 rating ganger died (taking me back down to 15 gangers) and Diz was captured! So who captured her? She was shot by the Enforcers so it was decided that she was captured by them. Now what, I need to raid the Enforcer station to get her back? Yikes! It was decided that she could be bailed out at a cost of D6x10 credits and I managed to roll a 1.
So the scenario is not really ready for prime time yet, needs quite a bit of work, but we will keep working on it...