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Shadow War: Armageddon General Discussion

Discussion in 'Shadow War: Armageddon' started by tribeof1, Mar 14, 2017.

  1. tribeof1

    tribeof1 Gang Champion


    Apparently described by one designer: "It's the old Necromunda ruleset to play with."

    And from GAMA via Dakka:

    Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in a MASSIVE (stressed a lot) box full of multilevel terrain, Space Marines, Orks and of course rules. The rules cover 16-17 different factions, so most/all 40k armies are covered.
  2. Ben_S

    Ben_S Hive Guilder

    Just seen this myself. It will be interesting to see how it compares ot Necromunda - but I don't know why they don't just go for a Necromunda release. I wonder whether this will be like Dreadfleet, which failed because it wasn't Man O' War. (Though, in this case, compatability with 40k will probably ensure it's not a complete flop.)
  3. Xavier Bacon

    Xavier Bacon Gang Champion
    Yak Comp 1st Place

    40K entry game with terrain that would likely normally cost the box price? People will buy multiples for terrain alone. Can't fail.
    Blood Donor likes this.
  4. timdp

    timdp Gang Hero
    Honored Tribesman

    Spiritual successor? With Scouts and Orks? I don't think so...

    Here is a pic of some of the scenery:

  5. CaptainDangerous

    CaptainDangerous Gang Hero
    Yak Comp 3rd Place

    Iv just been reading other forum sites and watched an interview with gw from Las Vegas, and I strongly feel this is meant to be necromunda 2.0 :(
    It is definately using the necromunda ruleset and will be inclusive of all 40k races (from what I gather), but the whole thing is just so uninspiring to me!
    I always thought that if they left necromunda alone I would be ok with it as I don't want them to mess with the fluff, but now that it's happening, I kinda feel deflated!
    Although highly copyrightable, I suspect gw doesn't want to have to include references to slavery, gambling or drinking ( to name but afew of the vices of hive primus!) but probibly more prevalently, it ties in models already in circulation, so minimal risk or effort in getting folks on board!
    If this is what comes out, and isn't just a marketing thing to test the water, I definately won't be buying this. (but I would totally understand if anyone else thought it cool...it's just not for me)
    trollmeat, Azzabat, Insurgent and 3 others like this.
  6. timdp

    timdp Gang Hero
    Honored Tribesman

    The GW guy in Vegas said "It uses Necromunda rules." Probably uses some Necromunda rules, but uses current (or 8th ed) for the bulk of the combat rules.

    The fact that they did not use the word "Necromunda" is somewhat encouraging. They could be saving it for the "real" Necromunda, say "Shadow Wars: Necromunda".

    The terrain is a bit odd for gaming. 8" tall ladders anyone? Blurb says multi level scenery, so ground level and an upper level is multi level? The two round, refinery like pieces don't seem to have any game function except to block a little LOS and provide a small amount of cover. At least there is some cover on the walkways... I suppose we will find out soon enough.
    Blood Donor and CaptainDangerous like this.
  7. Xavier Bacon

    Xavier Bacon Gang Champion
    Yak Comp 1st Place

    Necromunda itself will come from Specialist Games. This will be a GW main company 'gateway' game for 40K, like Gangs of Comorragh. The rules won't be exactly Necromunda we know, I'm sure.

    Anyway, we have the delectable NCE, whadda we care?
    Haafstag, Ptrix, Adam D and 1 other person like this.
  8. djmothra

    djmothra Magister Competere
    Yak Comp 2nd Place Yak Supporter

    The scenery looks interesting. Maybe too high. Oh and we'll need about 5 times more of it.
    Ben_S and CaptainDangerous like this.
  9. Xavier Bacon

    Xavier Bacon Gang Champion
    Yak Comp 1st Place

    Reports elsewhere say this isn't all of it, that the box is crammed with modular terrain. Could be interesting.

    I guess the high floor height is to allow vehicles to pass under, not something needed in Necromunda.
  10. timdp

    timdp Gang Hero
    Honored Tribesman

    Units and scenery:
    Skitarii Rangers
    Chaos Space Marines
    Dark Eldar Wyches
    Dire Avengers
    Eldar Guardians
    Harlequin Troupe
    Grey Knights Strike Squad
    Necron Immortals
    Necron Warriors
    Tau Empire Pathfinder Team
    Tyranid Warrior Brood
    Neophyte Hybrids
    Scouts with sniper rifles
    Cadian Infantry Squad
    Ork Boyz

    Blood Donor likes this.
  11. timdp

    timdp Gang Hero
    Honored Tribesman

    From the Community page:
    "Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers."

    Also, Squats are back... but in Age of Sigmar! baf5f2e54c6b17d5c5d39aecadfa1272.gif

    After looking at all the new dwarf pics on the community site, very much this.


    Troops need very little in the way of mods (a few weapons, paint) to work fine in 40K. Of course they would work better in War Machine and I suspect that they are aimed directly at War Machine players...

    Taking the balloon things off the vehicles gives some usable grav vehicles. GrundstokGunhauler made a nice speeder type vehicle and the bigger boats could be Land Raider /Predator/Leman Russ analogs.

    #11 timdp, Mar 15, 2017
    Last edited: Mar 15, 2017
  12. King Redwart

    King Redwart The Unpainter
    Yak Comp 3rd Place Yak Supporter

    I presume the terrain will be plastic so easily kitbashed to more suitable Necromunda terrain. I need some solid/fixed terrain that actually looks like it has a purpose (as opposed to just walkways :p) so I'll be looking to use those towers and maybe the walkways with some original bulkheads. It's a shame that the models don't appear to be new as it would have been a lot easier to sell the scouts and orks on eBay to recover some/most of the outlay.

    The biggest issue for me is that the rules might be very similar/the same. I was hoping for new distinct different rules so that it didn't pull people away from here and other small bastions of Necromunda.
    #12 King Redwart, Mar 15, 2017
    Last edited: Mar 15, 2017
    CaptainDangerous likes this.
  13. spafe

    spafe Executive Officer in charge of Hats
    Staff Member Necromunda Custodian Tribe Council Yak Comp 2nd Place

    If the game is good (rules wise) then it might pull people from Necromunda @King Redwart , but if the rules are a fail, anyone stil lplaying necromunda... will keep doing it, they are very unlikely to be tempted away by a poor ruleset. If anything I am hopeful, it will inspire new generation to look at skirmish level games seriously, if the rules are considered a flop by most, then they might start looking for better rules... leading them here.

    Also if GW are basing these rules of necromunda... and making 40k units fit... it might be a great gateway/boost to necromunda as we can now tempt 40 players into necromunda much more easily with their existing armies.

    Terrian... eh, its different. Depending on cost of the box and actual quantity, it could be very good or very bad. It's more likely to be somewhere in between. I'll reserve my judgement on that til more details.

    Overall though, @CaptainDangerous , don't feel deflated. This could go well, nothing is certain yet!
    Ben_S, Blood Donor, The Duke and 2 others like this.
  14. cardyfreak

    cardyfreak Executive Officer in charge of Radishes
    Staff Member Necromunda Custodian Tribe Council Yak Supporter

    I think that terrain looks pretty sweet! Mix it in with the current range and you could have some pretty awesome boards!
    spafe likes this.
  15. Bloodbaron

    Bloodbaron Ganger

    I literally just came here to say the same. This is necromunda's 2.0 sadly, and I'm guessing it's going to share more traits with Killteam than Necromunda. Not to say that's a bad thing, as it means more people can play, and all us Necro players have to do build the killteam since we already have the terrain. The terrain looks pretty nice, as it can all be taken apart, and certain bits can be places on the floor to create more scatter terrain, so this box actually looks pretty sweet, but I'm guessing it'll be around the £50-£80 mark. Hopefully not any more.
    CaptainDangerous likes this.
  16. Kommissar Shriken

    Kommissar Shriken Gang Hero
    Yak Comp 1st Place

    this is what i hope. acutally no one in my region plays necromunda all the tablop-club's just playing 40k or killteam. so my hope is that the rulez's are nealry like the necromunda-rules and more people start playing a skirmish-game and not just the big 40k-battles.

    and if you can play with all this different races, there is probably a possibility to "convert" a necromunda-gang into the new system. Its depending on if you can chose all the weapons from old necromunda like stubber or heavy stubbers.

    Example for Gang-Conversions: Van Saar as Adeptus Mechanicus. Cawdor as Cultists. Orlock as Cadian. ...and more...
    Ben_S, Blood Donor, Mad Robot and 2 others like this.
  17. djmothra

    djmothra Magister Competere
    Yak Comp 2nd Place Yak Supporter

    I think this might be a new series of games. Shadow War: Armageddon is the first one. Shadow War: Necromunda will be next...similar to how Warhammer Quest is going right now.
  18. Ptrix

    Ptrix Ganger

    This is the most positive slant I've seen taken on this! Would tie in with other theories about this being a "testing of the waters" ahead of doing a more true to form Necromunda re-release. Fingers crossed!
  19. cardyfreak

    cardyfreak Executive Officer in charge of Radishes
    Staff Member Necromunda Custodian Tribe Council Yak Supporter

    I think that'd be cool, with different scenery in each box that combines to make a bigger set!
    However, I think the new Necro is being handled by a new Specialist Games branch which is formed from Forgeworld designers and separate from GW's main lines. So while the new Necro may be compatible, I'm not sure it'll be an instalment in the awesome idea of a series as you propose, unless they make a separate Necromunda remake as part of this series.
  20. Anthony

    Anthony Community Edition Editor
    Necromunda Custodian

    Some more details here: http://www.belloflostsouls.net/2017/03/armageddon-shadow-war-1st-content-image.html

    Really surprised they aren't updating the rules to use the latest 40K ruleset.

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