Ahhh, GW. I thought you had changed, I hoped... no, believed that you had given up on your obsessive ways of making everything limited so that it's really frustrating for your customers and difficult to foster a community when half or more of the potential player base can't access the rules or gaming components.
Were you just leading me on? Were you??
OK, mockery aside I've got to admit I'm disappointed in this particular move today. I can accept that stocking errors mean that a popular product can sell out, that happens. Did
anyone know this was limited though? I never read or heard from anywhere about this until I got a message from a friend saying it was gone... not sold out... No Longer Available.

Whaaaaat? Why?? Wasn't this supposed to be the new gateway game? A replacement for Kill Team? Why would you artificially limit the run after promoting it and stoking up such interest??
Had a look on GW's social media presence and, lets say there are a lot of disappointed potential customers all being remarkably polite I must say, though the overwhelming attitude is of disbelief. Disbelief that this is not a new, permanent game, just another in a long line of throwaway temporary products that GW have issued over the years.
Now, I'm hoping they back peddle on this and put this game on permanent sale
where it should belong. Someone at GW has to take on board that this game is popular, there is huge interest and not having it on sale is silly. I very much doubt that people who missed out on this box will suddenly decide to buy all the components separately for a higher price than the box RRP, it's much more likely they just won't buy anything at all, move on and continue with their existing projects.
Now, just to address this earlier post which I think was made before the revelation of the 10 minute wipeout worldwide (unbelievable!!)
<snip>
You know your exactly right about it being a sales strategy, but I really feel that this game can't fail! It's opening the doors for new players, giving a new play style for those already engrossed in 40k, and is a total calling for all us old folk to emerge from our slumber!
This game can't fail. Well it really looks like it
shouldn't fail, because there's so much interest in it! But it kinda will if they don't release the rules pretty sharpish as a PDF and preferably as a printed book! Because it's going to be tremendously difficult to get people interested in a game they can't easily access. I mean, really you should just direct people to the NCE and get them playing Necromunda direct if its a case of supporting an out of print game! I'm sure someone will have a copy of SW:A and we can get the 40k parts as an addon for the NCE.
The only things that I think might hinder its development, is that 1) people will just use the miniatures that they already have (gw will most certainly be wanting to see a big rise in sales before committing more to a project) and 2) I just don't know how the current 40k community will take to the rule set and change in pace for the game!? <snip>
People will use miniatures they already have but a skirmish level game encourages them to invest in a small band of models that they don't own, because they liked them but didn't necessarily want a whole army. I mean, how many people have just had one gang? Maybe quite a few but most players I've known have had a couple or more over the years. So I wouldn't worry about point 1 so much.
Point 2, as I understand it the upcoming 8th Edition game of 40k will include open, narrative and competitive types of play like AoS has now, so ultimately it'll accommodate all player types, no matter their playing preferences. Most of the current 40k guys seem highly tournament centric, which isn't really my scene but all the more power to them if its theirs. But that seems to stem from 3rd Edition's simplification and reached an apex by 5th. 6th onwards seems to have been adding stuff back in that would be familiar to players of 1st-2nd and there has been much gnashing of teeth from the people who started under 3rd-5th because it disrupted some of their "meta".
I think what I'm trying to say here is that a game like SW:A could have been fantastically useful into getting those players
into the idea of skirmishing which isn't just stock 40k rules at <200pts+no heroes. Which was essentially Kill Team before. As a gateway to 8th and the world of 40k entirely, SW:A would be perfect.
I'm glad a forum thread here has been opened up for SW:A so we can discuss things, possibly even a SW:ACE?? Where we can mash the NCE and SW:A rules together
if GW doesn't get their act together. There's no reason a good idea has to die because of GW pulling support - this whole site is a testament to that!!