Shadow War: Armageddon General Discussion

in hindsight, I see this as GW supporting a growing INQMunda and INQ28 community but also trying to take back some ownership of it. They have been supporting it for awhile now with things like blanchitsu in WD and the pilgrim project, which I believe is now on display at warhammer world. Maybe this is the start of GW trying to legitimise that support.
Who knows what the future is for this growing trend in "INQsagaming" but I'm sure GW want to be a part of it and calling the shots.
Yes, I think this is exactly right. The fact that the cult of Blanche (so to speak) has gained momentum and so much so that he has regular White Dwarf pages and his Inquismunda campaign has been highly publicised was probably a bit of an odd point for GW as t was a community game they don't sell and in fact never made!! So they've basically legitimised it by making their own Necromunda+40k mashup.

It's funny in the sense that Inquisitor kinda died when it first came out because they didn't really market it well. Seems like no-one really knew what it was and the 54mm sculpts set it apart from the rest of its lineup. Nowadays I think Inquisitor might do a lot better!! Plus the scale on some models these days is stretching "28mm" a lot!!

I think that's spot on and I share your hope. The 40k universe is such a rich tapestry with so much cool stuff to use to tell great stories, and the Necro/2nd ed system is the perfect foil for playing those stories out against.
I wonder if we might see a kind of codex system emerging for this game now, with different Shadow Wars:Blah blah blah to expand the settings of the game beyond Armageddon. Their seeming reluctance to reprint the game might indicate that's the direction they are heading; a limited edition boxed set but a permanent rule book.

It's kinda out of the realm of this forum section but I kinda hope codexes are going the other way... away. There can be a lot of sense in them but their release schedules and accusations of "creep" led to inevitable mismatches and in some cases whole armies being missed out on updates though game generations. In fact I think the rules-in-the-box style of old RT and AoS is better in that you get only what you need and have a Codex as basically an army guide rather than a hard and fast book of thou-shalt-only-take-these-units.
 
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Thanks for posting that pic Duke. So the levels are about 5" tall, which seems to be be an odd size. Just checked the current buildings and they are 3-1/8" tall so they fit fine with the Necro bulkheads.

I'm sure this is something I know all you true Yakkers and hardcore Necromunda veterans out there will be dying to know:

My Shadow War terrain sprues arrived today, and I gotta tell ya, the detail and flavour is B.E.Autiful! - looking forward to assembling and painting them up to add to the "ambience" of Hive Sector 0-GG or "S0gg-bottom" (our long-running "rags to riches" campaign setting):

View attachment 11371

LEFT to RIGHT:

Pegasus Hobbies | Mantic Battlezones | old-style GW Necromunda "classic" bulkheads | new Shadow War: Armageddon support-strut & ladder

And so,.... sadly, It looks like the new sprues / supports etc... are dimensioned to be more compatible with the floor-to-ceiling heights in the newer GW kits, and not the old Necro Bulkheads!
(I don't currently own any of the Manufactorum / Basilica Administratum etc... kits so I'm kinda guessing here, but it makes perfect sense if they do...)
 
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Some more info from a chap on the Necromunda HATE (Hackney Area Tabletop Enthusiasts) FB page folks.

It seems all is not lost with the new kits (dimensionally speaking....)

This first image makes me very happy inside:

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I shall be trying this soon, no doubt!


Cheers Gary William Keenan!
 
Woah that could get expensive fast! Granny grating and plasticard to the rescue.....

Come to the light Yakkers!

"Shhhush Orange don't tell anyone that this troll has an old Necromunda box full to bursting with Necromunda bulkheads.

"Ok Clockwork we'll need them in case of emergencies, yes"
 
I've been mostly positive on this game so far, but...For those of you who have read the rules: is anyone else as disappointed as I am in some of the weapon list options?

  • Orks only have shootas and sluggas for the vast majority of the squad. Not even a burna... the box even comes with assembly instructions for burnaboys!!?
  • For a close combat team, you can't even take simple things like 2-handed weapons or flails for orks. 2 handed weapons don't even exist in this game.
  • Chaos Cultists can't ever use flamers or heavy stubbers, you know like the models are armed with.
  • Elder have literally no weapon options for troopers or recruits. Only the leader can take pistols or CCW?
It's clear that they tried to include only what was available in the squad boxed set rather than thinking outside the box, and encouraging variety and conversions. There are some exceptions sure, but for me I think it reflects poorly on this games ability to be a fully realized Skirmish game. Some newer models like Ad Mech and GS Cults get more options simply because it's on the sprue.

Why not use the stats for kannons, and six shootas from GorkaMorka? Why not allow chaos to advance cultists to specialists in leu of a marine? Why not let eldar take las weapons?

Sorry for ranting, I just tried to build eldar and ork gangs, and got frustrated by the blandness.
 
Why is everyone always so surprised whenever GW rules are total crud? As they state themselves, they make toys, not games. :rolleyes:
 
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I've been mostly positive on this game so far, but...For those of you who have read the rules: is anyone else as disappointed as I am in some of the weapon list options?

Sorry for ranting, I just tried to build eldar and ork gangs, and got frustrated by the blandness.

Yaktribe to the rescue (probably)... What GW fails to provide, players will fix. I imagine that new faction/army lists will be developed by the players very quickly once people start playing regularly and note the problems you have encountered. Maybe GW will get it right for Shadow War 2nd edition.
 
I really don't think the list 'problems' are really problems.

Eldar Lasguns - the points and stats are right there in the Imperial Guard vets list.

You want a cultist heavy - use the stats and points from the IG list.

Burna for an Ork - Flamers and Heavy Flamers in SM scouts.

There seems to be equivalents for most things. I would have like to see Heavy Bolters and Missile Launchers in the IG list so I'll get that from the scouts too.

The point is it's your game you do what you want and it would take a very dodgy opponent to not let you choose from another standard equipment list.
 
I really don't think the list 'problems' are really problems.

Eldar Lasguns - the points and stats are right there in the Imperial Guard vets list.

You want a cultist heavy - use the stats and points from the IG list.

Burna for an Ork - Flamers and Heavy Flamers in SM scouts.

There seems to be equivalents for most things. I would have like to see Heavy Bolters and Missile Launchers in the IG list so I'll get that from the scouts too.

The point is it's your game you do what you want and it would take a very dodgy opponent to not let you choose from another standard equipment list.
Oh yeah, I house rule stuff all the time and I have no problem changing things as I see fit.

But, when playing with aquaintences in public spaces I can't really enforce my own house rules, for good reasons. If everyone at the local game shop used their house rules, things would be a mess!

I get where you're coming from, only we know how to best enjoy the games we play.
 
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I really don't think the list 'problems' are really problems.

Eldar Lasguns - the points and stats are right there in the Imperial Guard vets list.

You want a cultist heavy - use the stats and points from the IG list.

Burna for an Ork - Flamers and Heavy Flamers in SM scouts.

There seems to be equivalents for most things. I would have like to see Heavy Bolters and Missile Launchers in the IG list so I'll get that from the scouts too.

The point is it's your game you do what you want and it would take a very dodgy opponent to not let you choose from another standard equipment list.
Why don't we let the factions have their starting lists but also open it up the Inquisimunda bizarre?
 
What's the point? It's the opportunity for gangs to fight against the best in the galaxy. It's the pleasure of a bunch of baseline humans fighting with only what weapons they can afford and decades of tactical experience fighting in the hive. It is a chance to hand every power playing, mid-maxing, elite spamming, zerg rushing, banshee wailing, smurf muhrine his ass with a bunch of gangers. It's time to prove that this game is built on tactics. It's the most interesting thing that has ever happened in the 40K franchise. Is isn't extraordinary people with extraordinary challenges. It is normal people rising to meet extraordinary challenges.

And after all, a gang doesn't look much different than a guard kill team. I think most gangs will do just fine.

Huzzah!! @Insurgent (rabble) rousing words my good fellow, overthrow the god emprah and his petulant gene-seed, suck on my stubgun with dum-fun bullitz muthaflippers!!!! #punkasf**k
 
What if you keep captured fighter weapons, if they are not rescued (I don't think the rules say what happens to weapons and equipment). The caveat being you take ammo rolls on a d6 to represent ammo scarcity and lack of tech knowledge. This makes most special weapons, as they are usually 7+, run out automatically.
 
If a captured fighter isn't rescued you get the kill team who captured the fighter can spend an additional 100 points on their next Recruit or Rearm. The details are in the Rescue mission itself.
Ah thanks, I was going from memory because I don't have my book on me. So I'd allow the player to keep equipment at the cost of the 100 points reward.
 
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Can we keep this thread for general creaming or moaning about SW:A please, any thoughts on house rules should be directed to its own thread in the SW:A forum! Fanks!

Edit- in fact I think I'll move it over there now! This thread will now be called Shadow Wars:Armageddon General Discussion
 
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Sorry, I didn't know there was an area yet.

General moaning: after 1 game I played last Saturday, over 1/3 of my Kill Team had frenzy. It's weird to have the stat penalties gone but such a huge focus on psychology.

General creaming: man this terrain is beautiful, I started assembly and the level of detail is great. I just wished I had bought more bulkheads when they were available.
 
I was lucky enough to get my hands on 5 x floor section spruces (which arrived today) and I can confirm they are indeed lovely. I plan to use tin cans/pringles tubes to make a shed load of Ferratonic Furnaces.
 
Huzzah!! @Insurgent (rabble) rousing words my good fellow, overthrow the god emprah and his petulant gene-seed, suck on my stubgun with dum-fun bullitz muthaflippers!!!! #punkasf**k
Thanks Duke, sometimes people don't get my sense of humor around here. It's going to get real hilarious when I start posting battle reports about a Van Saar gangs destroying Space Marines.
 
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They have been supporting it for awhile now with things like blanchitsu in WD and the pilgrim project, which I believe is now on display at warhammer world.

For real? I haven't bought a WD for a long time, hence I'm kinda living under a rock... What exactly are blanchitsu and the pilgrim project? Is it good? Do I have to rummage ebay for certain WD issues?
 
Do a google search for the pilgrim john blanch and I'm sure you'll find stuff on google to show the awesome project
 
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