Yes, I think this is exactly right. The fact that the cult of Blanche (so to speak) has gained momentum and so much so that he has regular White Dwarf pages and his Inquismunda campaign has been highly publicised was probably a bit of an odd point for GW as t was a community game they don't sell and in fact never made!! So they've basically legitimised it by making their own Necromunda+40k mashup.in hindsight, I see this as GW supporting a growing INQMunda and INQ28 community but also trying to take back some ownership of it. They have been supporting it for awhile now with things like blanchitsu in WD and the pilgrim project, which I believe is now on display at warhammer world. Maybe this is the start of GW trying to legitimise that support.
Who knows what the future is for this growing trend in "INQsagaming" but I'm sure GW want to be a part of it and calling the shots.
It's funny in the sense that Inquisitor kinda died when it first came out because they didn't really market it well. Seems like no-one really knew what it was and the 54mm sculpts set it apart from the rest of its lineup. Nowadays I think Inquisitor might do a lot better!! Plus the scale on some models these days is stretching "28mm" a lot!!
I think that's spot on and I share your hope. The 40k universe is such a rich tapestry with so much cool stuff to use to tell great stories, and the Necro/2nd ed system is the perfect foil for playing those stories out against.
I wonder if we might see a kind of codex system emerging for this game now, with different Shadow Wars:Blah blah blah to expand the settings of the game beyond Armageddon. Their seeming reluctance to reprint the game might indicate that's the direction they are heading; a limited edition boxed set but a permanent rule book.
It's kinda out of the realm of this forum section but I kinda hope codexes are going the other way... away. There can be a lot of sense in them but their release schedules and accusations of "creep" led to inevitable mismatches and in some cases whole armies being missed out on updates though game generations. In fact I think the rules-in-the-box style of old RT and AoS is better in that you get only what you need and have a Codex as basically an army guide rather than a hard and fast book of thou-shalt-only-take-these-units.