Shadow War: Armageddon General Discussion

Okay, I've found a blog called "ironsleet" which gives me an impression of what was going on. Had no idea that the WD not only showcases of blanchesque miniatures, but a whole Inq28 project. Cool and inspiring stuff.
 
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Okay, I've found a blog called "ironsleet" which gives me an impression of what was going on. Had no idea that the WD not only showcases of blanchesque miniatures, but a whole Inq28 project. Cool and inspiring stuff.
There was also this awesome campaign, set on board a space hulk called the arkke. Have a spy, it's unbelievable!
 
I'll have some reports for you on Friday, got a gaming night on Thursday lined up with several players coming down.
 
Yup - got an outing with Spafe for my Cult of the Four Armed Emperor (blessed be his name). So we will let you know how it goes.

I imagine a fair few people are getting a bit twitchy with the thought of facing Chaos Marines but i can imagine pinning is going to really screw over smaller more elite teams more than larger, cheaper ones.
 
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Yeah... I'm not sure why the nostalgia for this half-assed product other that CONTENT maker needs CONTENT. My memories of it was Inquisition warbands with maxed out storm bolter wielding Acolytes, a lackluster campaign that made some warbands nearly impossible to get new recruits for, and Tyranid Warrior and Harlequin lists that were near unbeatable.

Rehashed NCE rules (seriously they just copy pasted the NCE rules in areas... not the original Necromunda rules), no playtesting or balance, offloading Scout and Ork sprues they had sitting around. the only good thing was that it was a terrain bundle of some great new sector mechanicus stuff, a variant Necromunda campaign that could be massaged to work with the o95 edition, and some new tokens for Necromunda.
 
I heard 8 year ago that it was a test to see if people will be interested in:

- A giant box
- Almost full scenery
- wouldn't mind old sprue

But also a test for a Necromunda/ Mordheim/ specialist game...

Can't remember the specific but it worked. Some list like Tay and sister of battle were not present in the box and players ask for them.

Games workshop did publish them while they publicly acknowledge that they were surprised people where interested.

Six months later the same manager ask me what I think was the mystery picture in the white dwarf. I said looks like Necromunda.

I was right. Point is I can't said that it was true but I believe it is a possibility that Shadowwar Armageddon success allowed the return of Necromunda.

The game is not bad. It does need adjustment.
 
Its still totally possiable to layer all the SW:A warbands into a basic N95 campaign. I love rolling up on a space marine with a shotgun loaded with manstopper shells. I can just imagine their face plate caving in and them collapsing like a rag-doll.

If you combine and synthosize these rulesets anything is possiable.
-Basic N95 & Outlanders
-Buisness As Usual: SW:A warbands in N95 games
-SW:A Warbands list
-Blood Donor's Vechicle Rules
-Ash Waste or Gorkamorka Scenerios
-Gangs of NU-ORK campaign setting
-Inquisimunda ruleset

The hardest part is finding a middle ground between NU-ORK and Inquisimunda rules. They both have different point costs for races and some equipment like power armor.

If you could create conditions where certain gangs and warbands have access to only limited equipment lists, this may give ballance to some of the warband configurations. Gangs can buy heavy weapons, grots cannot.
 
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