Shadow War Zone - Create and Track your Kill Teams

May 15, 2017
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Have you played necromunda at all? or mordheim or gorkamorka? if so have you seen the gang creation tools here at Yaktribe? (click on the necromunda logo at the top to see that). It has a more indepth gang management thing of what you've created (not saying yours is a slouch or owt, just that there are territory, campaign systems, lots more injuries, etc etc in necromunda that has been put there). All this and the forums, basically yaktribe as a whole... all @Malo .
Ah ha! Good to know! I played Necromunda when it first came out, I was about 7 or 8 back then. I will have to check out the tools here for some inspiration! Thanks!
 
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Drhoz

Ganger
You need to add the weapon first. Then head to Misc to add the sight.
Yes, I know that, and the option was there for the Galvanic Rifles and Radium Carbines - but it's NOT there for the specialist weapons, and it should be.


Red-dot laser sight* ................................................20 points
Telescopic sight** ...................................................20 points

* Can be fitted to galvanic rifles, radium carbines and transuranic arquebuses only
** Can be fitted to galvanic rifles and transuranic arquebuses only
 
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May 15, 2017
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I have now added some new features:

- Images for your Kill Teams, individual Fighter images are coming soon
- Battle view is now a handy Print view too
- Lots of weapon profiles for use in Battle/Print view

Next is
- More weapon profiles
- Exchanging equipment
- Improvements to print mode
 
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spafe

Executive Officer in charge of Hats
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have you managed to tackle the promotion upgrade thing?

Sorry, it's more because while easier print is nice, actualy accuracy of stats if more important (imo obvs). Otherwise I know I'll forget stuff like so and so has been promoted so he's higher BS now (I'm like that)
 
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May 15, 2017
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have you managed to tackle the promotion upgrade thing?

Sorry, it's more because while easier print is nice, actualy accuracy of stats if more important (imo obvs). Otherwise I know I'll forget stuff like so and so has been promoted so he's higher BS now (I'm like that)
Yes this was fixed the other day. Sorry I did not let you know. I update the change log each day - so that is probably the fastest way to see what has been updated.
 
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spafe

Executive Officer in charge of Hats
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Feb 8, 2013
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Tilehurst, U.k.
Ace, sorry it was more me not having flicked through yet this morning (no computer over the weekend) to see what has changed :p

You are seriously doing a cracking job dude
 

Blood Donor

Executive Officer in Charge of the 2014 Bake Sale
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... All this and the forums, basically yaktribe as a whole... all @Malo .
Improper use of the adverb "basically" on this one. Beyond distribution of radishes/hats/cookies, and @nooker making the fat stacks of papers, the actual skill requiring aspects of running this site are all his hard work.
 
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Hello mate, the only thing that ive found difficult in the otherwise excellent roster editor is how to add existing gangs to this.

For instance ive got a Genestealer Cult gang thats 4 fights in. Ive got all the roster sheets but ill be damned if i can remember when they picked up injuries, equipment etc. Ive found it difficult adding an existing gang to the system as you have to go through the post match sequence instead of just being able to edit the gang as it were.
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
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Tilehurst, U.k.
There's a spanner to the right of the gang name/points cost that lets you manually edit stuff Andy

Edit: although I dunno if that lets you 'add battles' that have been fought by members (to add to the tally that new guys have fought).
 
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May 15, 2017
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Quick update:

It is now a lot easier to create a Kill Team that already has games under its belt. Simply select the new checkbox when creating a Kill Team and the 1,000 pts limit will be ignored and you can add Skills, Injuries, Equipment to your heart's content without needing to "Complete a Game".

Manual Mode is now a lot easier to use because the page reloads are all gone now when editing a Kill Team.
 
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Jan 7, 2017
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@cadianshock First off, absolutely outstanding work. My friends and i are using it for our campaign and its made a huge difference, so thanks very much. Are there any plans to let users connect battles to each other? Like if a member of one killteam takes an enemy out and said enemy rolls a painful recovery result, then youd be able to tag that users killteam member as being the source of the hatred? Probably not that relevant for most, but with all the other detail that the site provides it would be a cool feature. Either way its a great builder so keep it up!