Shenanigans in the north of Scotland

Doghead13

Gang Hero
Yak Comp 2nd Place
Dec 28, 2014
1,065
2,503
123
Forres, Scotland
Having nabbed a mass of resources from the vault and been inspired by a mass of stuff on the forums I thought I might as well see if I can give a little back by sharing what I'm up to, so without more ado, some stuff cobbled together for an altered Necromunda-based mashup of Dark Future, Rogue Trader-era 40k, and everything Necromundaish that I'm working on with some friends. Paint jobs are fairly rudimentary and intended to look OK on a table, that being the current maximum extent of my paint skills; they're over the top of black undercoat. Before going any further I note that we've decided to handwave (otherwise known as a ruling of 'Oh you're no fun') the thing about Ash Wastes and respirators as we're using numerous long-out-of-production miniatures we don't want to chop up or stick putty to. To give you an idea of the age involved, most of our collections are lead alloy and have been owned from new, with some examples having been owned by one person since before the release of second-edition 40k.

If anyone wants some fluff for the afore-noted lack of respirators, that stuff with 'ash storms that can strip a man to the bones and beyond in moments' and so forth? That's what agoraphobics who've never been within half a kilometre of the hive shell think. Sure, the ashlands are a nasty dangerous place that can rapidly prove lethal if you don't know what you're about, but even counting the semi-feral Ork mobs that intermittently come out of the deep desert aboard some sort of ramshackle Mekboyz hot-rods looking for a fight, even counting all the toxic-fleshed ferocious beasties that would love them some ganger to eat, even counting all the tasty-smelling lethally-poisonous plants, even counting all that, apart from the constant life-threatening shortage of potable water and edible food and fuel the one thing that above all else makes the ashlands deadly speaks Low Gothic.

Anyway first up, vehicles, with Fred the Scalecadian for reference.

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Left-hand is Bad Magic, and on the right is an all-terrain van named after the car that James Dean died in, which I shall not name here as I don't know the Yaktribe rules on sweariness.

Secondly, some gang members,

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Left to right we've got gang leader 'Spider' Mike Devaraux, his missus (and vehicle gunner) Big Maisy, their daughter Jenny Devil, and sneaking into the shot Fred the Scalecadian. Yes, Spider Mike's a Rogue Trader-era Inquisitor with a conversion, he was missing his sword when I got him.

Third, some more gang members;

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From the left we have Mike and Maisy's upstairs neighbour Smedley Doyle, Mike's drinking buddy Mitchell Fischer, Mitchell's son Mutt, Mutt's half-Delaque best mate Jeff 'Spike' Treacher, and Smedley's idiot son Petey; in the background Fred's still there.

Together with the two vehicles, this lot are intended to act as an Ash Wastes shanty-town gang. We're not using the extra 300 credits for vehicles rule as those who have vehicles are freely able to use them in the majority of scenarios - our setting is both in and out of the Palatine hive cluster's hive shell around where an effluent river exits the hive and flows down to Necromunda's Western Ocean with freight-crawler roads on each bank, and is used as a freight canal transporting freight and passengers from harbour to hive; it's surrounded on both banks by a sprawling shanty-town and the hive shell in that area is riddled with countless ways in and out, hundreds of them wide enough to drive through.

And last off for now, some NPCs,

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Front left we've got campaign NPC mover-and-shaker Mr Fixer and his goons, Sizeable Bill and Big Jack; Sizeable Bill is to the left of Mr Fixer and Big Jack to the right. In the background and slightly out of focus, thankyou depth of field, is the Eldar Ratbiker, a mysterious figure who mysteriously zooms through every so mysterious often, leaving behind a somewhat less mysterious trail of oily black smoke. To the right of the Eldar Ratbiker is Boris, a Frankenstein's-monster-like apparation with a love for hight places and a habit of groaning in a generally upwards direction, and to the right of him is The Man in Grey, who has a document case that Mr Fixer would very much like to get hold of.

OK, OK, so none of these minis have been properly based; I'm at the initial plotting stage for a gaming table and would like them to match the surface they'll most likely be used upon, or at least that's my excuse.
 
Glad to hear it! Mad Max was exactly the look I was going for - it's such a fantastic source of inspiration, especially if you track down stills of the many and myriad background vehicles.

The car is almost exactly as it came out of the kit, a cheap clip-together thing I can't for the life of me remember the manufacturer of, detailed with junk ranging from lengths of unused solder to a piece of plastic tubing taken from a cotton wool bud. The van is, beneath what amounts to a huge pile of bitz-box junk, actually a 1:35 scale jeep. There's parts from five or six different vehicle kits in at least three different scales gone into it, along with clobber ranging from a wood screw that hadn't had its thread cut to part of the guts of an old cigarette lighter.

I like the idea of the transparent bases, but would be a bit concerned about getting anything glued down without misting them up with superglue. May have to look into that one anyway though, ta!

Lasgun-toting thugs for hire! Call 1-800-THUG!

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From left to right we have Bubba, Bigmann the Squat bodybuilder, and Tiny.
 
Hmm, well found some of my old Orlocks and they're not in the best shape:

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Barely-remaining 1995-vintage paint and the aftermaths of conversions of a similar age abound. At least one of them, the juve with no right arm, used to have a bionic arm.

I think it may be time for a little re-constructive surgery...

I've also just dug out Mad Donna but not her plasma pistol arm, an Escher juve who's had her block knocked off, and a pit slave whose weapon arm seems to have made its own bid for freedom. Let the parts hunt begin...
 
I like the idea of the transparent bases, but would be a bit concerned about getting anything glued down without misting them up with superglue. May have to look into that one anyway though, ta!
Litko actually makes suggestions on what type of glue to avoid misting. I've used their suggestion of Cractics #33 with good success.
 
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Nice. Will definitely be checking that out, thanks! Last time I actually based anything, everyone was still painting all their bases Goblin Green.

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The boys are back on their feet after a lot of major 'surgery' and some basic but game-ready paint. The chap at far left with the Rogue Trader-era lasgun had to be rebuilt from a disconnected torso with one arm and no hands - he'd been the victim of a long-ago savage converting, if I remember correctly I was attempting to make something that'd look like Max Rockatansky.

I originally bought them at Games Day '95 and they've been part of at least three gangs since - getting them back into usable shape has been a pleasant trip down memory lane.
 
Thats going to be awesome when done!! I wish i had all those old orlocks. As i am just starting the game now i have to sub in figures to make gangs.
Nooker- maybe its just me but half the fun of painting figures is making unique bases!!
 
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I've also got a mess of first-generation Ratskins, most of them in better condition than the Orlocks though at least a couple of them have had the tails cut off their rat skins for no apparent reason. Anyway,

1: One freshly-gutted cigarette lighter. It's one of the disposable type with a flint-and-steel striker and an adjustable flame. Note all the interesting shapes and wee fiddly bits; there's some very handy tiny gubbins in there.

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2: One piece of cigarette lighter guts, plus one piece of sprue cut and folded in half. Thankyou camera focus, that's very much appreciated.

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3: Three cotton wool buds, glued together and bound with a thin strip of paper.

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4: 2 joined by 3. Can you see what it is yet?

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5: On go most of the cigarette lighter guts.

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6: Two plastic caps off water bottles on top of a truck. Incidentally, these things frequently put me in mind of aero-engine cowlings.

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7: On goes the snazzy new rotary autocannon. Also note shortened truck exhaust to stop it interfering with the big gun.

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I have added a couple of other details without taking photos of them. Next step, paint, then it's on to Project Trailer. That's going to be a total homebrew job, made from whatever clobber comes handy, and whatever way it turns out I intend to make it interchangeable.
 
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Black undercoat, strategic Tin Bitz and Boltgun Metal, dab on some Bestial Brown to produce a bit of rustyness round the edges, and a bit of dusty-coloured drybrushing. All that's left to do is actually glue the cab down.

I don't think Project Trailer's going to happen quite so fast; there'll be a bit of planning needed beforehand with this one.
 
I like the fluff of ash storms being just agoraphobic stories. :D

For some scatter terrain I use bits of thin clear plastic packaging (functions as invisibases), but I kinda like the idea of adding a story to each model by giving them a unique base (not that I actually get around to doing it most of the time ever) :p

The cars look great, and that truck is a really good find. Love what you've done with it. grrrr, I *really* need to start putting my vehicles together! :-D
 
The truck's a cheap-but-sturdy 1:32 clip-together kit I found in a now long-since-gone model shop in Nairn of all places - it was like a modelling Aladdin's cave in there, everything from giant vac-formed 1:48 Nimrods (STUPENDOUSLY VAST) and hand-cast pewter RAF personnel made by a local to GW stuff with a roughly ten-year age range to reams upon reams of 1:24 cars through to a treasure trove of 1:35 stuff and the odd find like that truck and the green car in my first post, which is another clip-together cheapie. I was gutted when they closed down - they were an early and sad victim of the credit crunch.

1:32 stuff is generally a bit big straight out the box, GW minis being roughly 1:48 height wise, but if you sit something like an Ork trukk beside a 1:32 or 1:35 vehicle such as a Jeep, they look very much like they're in the same scale, while the same trukk will make a 1:48 Jeep look cartoonishly miniscule. It's mostly something about the width, I'm sure of it; a Catachan is roughly half the height of a 1:35 soldier yet wider across the shoulders, and you're certainly not going to fit three Catachans in the back seat of a 1:48 saloon car!

All converting a 1:35 or 1:32 kit really requires is some way of disguising the far too big footwells - and grilles or armoured plating over the windows works just fine for that if you don't fancy totally rebuilding the interior. Talking of which, that's what I've got vaguely planned with the WW2 German V3000S two-axle truck kit I've got sitting still-in-sprue on my workbench; rebuild the interior so that a seated 28mm mini's feet reach the floor at the same time as allowing him to see over the steering wheel. Not sure what else will happen to that kit but I'm going to enjoy finding out - once I actually start in on it, that is.
 
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So, you've found in your box o' sprues a few old plastic Squat bodies still on sprue along with a couple of matching heads and enough arms for one Squat, and you also have an old lead Troll Slayer and GW's current vampire-hunting White Dwarf dwarf still on sprue. You also have handy a bitz box stuffed full of all sorts of rubbish including a plentiful supply of Rogue Trader-era plastic lasguns, Catachan parts, leftovers of Empire Free Company, and plenty spare Space Wolf heads, and you've just noticed that the word 'Squat' sounds amusingly close to the word 'Scot' and if treated as such comes with an inbuilt supply of 'short, drunk, angry and ginger' jokes: wat do?

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Meet Urist McHelsing and his Squattish vampire-purging posse.
 
They look really good! Nice work combining all those mixed parts. More pics? :-D

The space wolf heads with helmets on them actually blend really nicely and (unlike my stuff) doesn't jump out as the original parts (to me) :p

(can't see what you did with the half-naked troll-slayer :) )
 
Meet the Ex-Victims Society:

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As far as the name goes, that's got nothing to do with any sort of fluff or what I intend to do with these six and everything to do with the fact that each and every one of them has just been rebuilt from the wreckage of a long-ago conversion.

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And here's a different angle on the Squat heavy. The missile launcher is a 1:35 scale shoulder-launched rocket tube of some description, dressed up with a brass eyelet that I think may have come off a dead tarpaulin and what I think may have been the magazine off a Gorkamorka wartrukk's big shoota prior to the big shoota becoming a harpoon.

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And last but not least, the current state of my painted and ready for use stash, excluding a couple of vehicles. There's at least five complete gangs/warbands in there, taking up roughly half of what you see. Apart from nearly every generation of 40k there is stuff from Grenadier (original-production Future Warriors, owned by Yours Truly from new, along with a couple of more recent recasts from EM4 or Mirliton or someone; was delighted to discover these minis are still in production as I love them) and Ral Partha in there, along with some pretty weird stuff - old Mekton minis, stuff produced by I forget who as a tie-in for White Wolf's Werewolf: the Apocalypse, and six miniatures I don't actually know the origin of as I bought them unpackaged at a shop down south twenty years back. Oh, and I have another fifty-eight minis on my ready-to-paint pile right now, twenty-one of them currently partially painted.
 
Random little something to spice up =][=Munda scenarios and the likes; what's the last thing you want to find while conducting already-tense investigations in a built-up area?

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1:35 tank gun round + 2x 1:35 jerry cans + some bits of cocktail stick painted bright orange and put into a bundle of three + some strategically painted pieces of solder = a pressing need for the local friendly bomb squad. Can also double as a loot counter if you're not overly concerned that your gangers might blow themselves sky-high. This was a great deal of fun to contrive and I may have to make several of them.
 
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Fred the Scalecadian flees from the Very Hungry Thing:

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Bit of background on the Very Hungry Thing: it started out as a random scroungings-from-other-peoples'-bitz-boxes conversion intended to be a Thing from the Sump shortly before the beginning of my dry period. It was about half made, then given up on and laid abandoned in my bitz box for about fifteen years before I completed it the other week. I think most of it used to be a Flesh Hound; there may be some Tyranid in there, and the tail definitely used to belong to one of those Lizardmen troll-sized thingies.

Fluff-wise, the idea is it used to be the power source for someone's electricity generation in the very deep hive, possibly an unusually organised bunch of scavvies, until someone came through, purged all the scavvies, and for some reason never actually spotted the lumbering mutoid monstrosity in the treadmill. Not long after that, its feeding time got missed; a while after that, it broke its chains and went wandering off through the hive hooting dolefully for food. It's non-violent despite its fearsome appearance but it's steadily working its way higher and higher up the Underhive and just look at it! Nobody's sticking around long enough to clock that it hasn't realised people are edible!

The result is in concept a bit like the Gorkamorka Frankenork scenario with an ever-increasing chance that, should it remain unstopped (or get hit too much) the Very Hungry Thing will figure out that people are made out of meat...