Having nabbed a mass of resources from the vault and been inspired by a mass of stuff on the forums I thought I might as well see if I can give a little back by sharing what I'm up to, so without more ado, some stuff cobbled together for an altered Necromunda-based mashup of Dark Future, Rogue Trader-era 40k, and everything Necromundaish that I'm working on with some friends. Paint jobs are fairly rudimentary and intended to look OK on a table, that being the current maximum extent of my paint skills; they're over the top of black undercoat. Before going any further I note that we've decided to handwave (otherwise known as a ruling of 'Oh you're no fun') the thing about Ash Wastes and respirators as we're using numerous long-out-of-production miniatures we don't want to chop up or stick putty to. To give you an idea of the age involved, most of our collections are lead alloy and have been owned from new, with some examples having been owned by one person since before the release of second-edition 40k.
If anyone wants some fluff for the afore-noted lack of respirators, that stuff with 'ash storms that can strip a man to the bones and beyond in moments' and so forth? That's what agoraphobics who've never been within half a kilometre of the hive shell think. Sure, the ashlands are a nasty dangerous place that can rapidly prove lethal if you don't know what you're about, but even counting the semi-feral Ork mobs that intermittently come out of the deep desert aboard some sort of ramshackle Mekboyz hot-rods looking for a fight, even counting all the toxic-fleshed ferocious beasties that would love them some ganger to eat, even counting all the tasty-smelling lethally-poisonous plants, even counting all that, apart from the constant life-threatening shortage of potable water and edible food and fuel the one thing that above all else makes the ashlands deadly speaks Low Gothic.
Anyway first up, vehicles, with Fred the Scalecadian for reference.
Left-hand is Bad Magic, and on the right is an all-terrain van named after the car that James Dean died in, which I shall not name here as I don't know the Yaktribe rules on sweariness.
Secondly, some gang members,
Left to right we've got gang leader 'Spider' Mike Devaraux, his missus (and vehicle gunner) Big Maisy, their daughter Jenny Devil, and sneaking into the shot Fred the Scalecadian. Yes, Spider Mike's a Rogue Trader-era Inquisitor with a conversion, he was missing his sword when I got him.
Third, some more gang members;
From the left we have Mike and Maisy's upstairs neighbour Smedley Doyle, Mike's drinking buddy Mitchell Fischer, Mitchell's son Mutt, Mutt's half-Delaque best mate Jeff 'Spike' Treacher, and Smedley's idiot son Petey; in the background Fred's still there.
Together with the two vehicles, this lot are intended to act as an Ash Wastes shanty-town gang. We're not using the extra 300 credits for vehicles rule as those who have vehicles are freely able to use them in the majority of scenarios - our setting is both in and out of the Palatine hive cluster's hive shell around where an effluent river exits the hive and flows down to Necromunda's Western Ocean with freight-crawler roads on each bank, and is used as a freight canal transporting freight and passengers from harbour to hive; it's surrounded on both banks by a sprawling shanty-town and the hive shell in that area is riddled with countless ways in and out, hundreds of them wide enough to drive through.
And last off for now, some NPCs,
Front left we've got campaign NPC mover-and-shaker Mr Fixer and his goons, Sizeable Bill and Big Jack; Sizeable Bill is to the left of Mr Fixer and Big Jack to the right. In the background and slightly out of focus, thankyou depth of field, is the Eldar Ratbiker, a mysterious figure who mysteriously zooms through every so mysterious often, leaving behind a somewhat less mysterious trail of oily black smoke. To the right of the Eldar Ratbiker is Boris, a Frankenstein's-monster-like apparation with a love for hight places and a habit of groaning in a generally upwards direction, and to the right of him is The Man in Grey, who has a document case that Mr Fixer would very much like to get hold of.
OK, OK, so none of these minis have been properly based; I'm at the initial plotting stage for a gaming table and would like them to match the surface they'll most likely be used upon, or at least that's my excuse.
If anyone wants some fluff for the afore-noted lack of respirators, that stuff with 'ash storms that can strip a man to the bones and beyond in moments' and so forth? That's what agoraphobics who've never been within half a kilometre of the hive shell think. Sure, the ashlands are a nasty dangerous place that can rapidly prove lethal if you don't know what you're about, but even counting the semi-feral Ork mobs that intermittently come out of the deep desert aboard some sort of ramshackle Mekboyz hot-rods looking for a fight, even counting all the toxic-fleshed ferocious beasties that would love them some ganger to eat, even counting all the tasty-smelling lethally-poisonous plants, even counting all that, apart from the constant life-threatening shortage of potable water and edible food and fuel the one thing that above all else makes the ashlands deadly speaks Low Gothic.
Anyway first up, vehicles, with Fred the Scalecadian for reference.
Left-hand is Bad Magic, and on the right is an all-terrain van named after the car that James Dean died in, which I shall not name here as I don't know the Yaktribe rules on sweariness.
Secondly, some gang members,
Left to right we've got gang leader 'Spider' Mike Devaraux, his missus (and vehicle gunner) Big Maisy, their daughter Jenny Devil, and sneaking into the shot Fred the Scalecadian. Yes, Spider Mike's a Rogue Trader-era Inquisitor with a conversion, he was missing his sword when I got him.
Third, some more gang members;
From the left we have Mike and Maisy's upstairs neighbour Smedley Doyle, Mike's drinking buddy Mitchell Fischer, Mitchell's son Mutt, Mutt's half-Delaque best mate Jeff 'Spike' Treacher, and Smedley's idiot son Petey; in the background Fred's still there.
Together with the two vehicles, this lot are intended to act as an Ash Wastes shanty-town gang. We're not using the extra 300 credits for vehicles rule as those who have vehicles are freely able to use them in the majority of scenarios - our setting is both in and out of the Palatine hive cluster's hive shell around where an effluent river exits the hive and flows down to Necromunda's Western Ocean with freight-crawler roads on each bank, and is used as a freight canal transporting freight and passengers from harbour to hive; it's surrounded on both banks by a sprawling shanty-town and the hive shell in that area is riddled with countless ways in and out, hundreds of them wide enough to drive through.
And last off for now, some NPCs,
Front left we've got campaign NPC mover-and-shaker Mr Fixer and his goons, Sizeable Bill and Big Jack; Sizeable Bill is to the left of Mr Fixer and Big Jack to the right. In the background and slightly out of focus, thankyou depth of field, is the Eldar Ratbiker, a mysterious figure who mysteriously zooms through every so mysterious often, leaving behind a somewhat less mysterious trail of oily black smoke. To the right of the Eldar Ratbiker is Boris, a Frankenstein's-monster-like apparation with a love for hight places and a habit of groaning in a generally upwards direction, and to the right of him is The Man in Grey, who has a document case that Mr Fixer would very much like to get hold of.
OK, OK, so none of these minis have been properly based; I'm at the initial plotting stage for a gaming table and would like them to match the surface they'll most likely be used upon, or at least that's my excuse.