More a matter of not having
got round to basing any minis since everyone was still painting them Goblin Green. I've never been a big fan of the 'bit of scenery that he carries about stuck to his foot' basing style, but that leaves things a bit meh, really. Glue, sand, basecoat, drybrush, that's about all she wrote. Easy, but likewise pretty dull to do.
The plan is to nip down to the shore with a jam jar and get some basing material out of the wild, so to speak. Half an ocean's worth of sand and fine grit down there. I'll mix stuff like bits of scrap plastic and shavings from various convertings, and maybe some more random 'ejected brass' bits of solder, into it, then use the result for basing. I'll probably go with a neutral grey and leave the rims of the bases black.
The MG42 gunner is going to have a bunch more brass on his base when he's done, and the ground stirred up where the bipod's dug in a bit with the recoil so I can get away with not having modelled feet onto it. If I ever manage to work out a quick and easy way to make a bunch of them, he'll get a load of ejected disintegrating-link belt segments too. Once his existing base is based he's then going to have a specific piece of scenery modelled for him, in the form of a sandbagged machine gun nest, which I plan to build onto one of the bases used for 40k heavy weapons teams. I am currently waiting for a pack of 1/48 Tamiya sandbags to make his position out of. There's also scale bricks in that pack, which may very well get mixed into the basing material.
As he's intended for a very static role in-game, the plan is to put a bunch more attention into his base than 'sand, paint, drybrush' since he gets away with having permanent accompanying scenery bits by sitting on them. Think I'll need to magnetise him to the bigger base, but that's neither here nor there.
Anyway, bit of paint gone onto the test Tommy. I could do with finding more WW2-looking torsos and this chap appears to have pinched a Jerry's boots, but the overall combination is definitely workable.