Shenanigans in the north of Scotland

The beginnings of some carburettors, and an attachment point for the air cleaner box. It just gets fiddlier from here on out.

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Head bolts, carburettor bank and air cleaner box. I have very intelligently by complete accident modelled the carbs in such a way that I don't need to model fuel lines, throttle cable or carb bulbs, thank the deity of your choice. Next up, distributor, spark plugs, and plug leads.

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Head bolts are from a scrap of very thin plasticard that was kicking around, and I think I must have cut three times as many as you see here - getting the wretched things onto the engine block instead of the floor was frustrating enough even before the ever-helpful superglue started sticking them to the tweezers and/or my fingers. Yes, yes, square bolts, I didn't have anything handy to make hex bolts out of.

That's enough for tonight, peering at half-mil-across scraps of plastic isn't the easiest thing on one's eyes.
 
Spark plugs in place and just waiting for plug leads. The piece of sprue with all the fine copper wire sticking out is going to become the distributor and the wire the plug leads, but that won't be getting glued into place until the glue holding the plugs has dried and I've painted what's currently there black and given it a Boltgun Metal drybrush; the plug leads would make the existing detail the very devil to get at with a paintbrush. Note exhaust pipe no longer quite so aimed through the windscreen.

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Going to a lot of effort to put in all the little details, it already looks great, so I can only imagine that when it is completed it'll be fantastic! At this rate, how many are you going to make by the end of the comp? :)
 
I don't think I'll be able to hack making another set of those head bolts any time soon and getting the plug leads lined up is turning into an almost as tremendous headache, so I don't think I'll be going anywhere near this level of detail again any time soon - or rather if I do, must remember, make engine first, then build bodyshell around engine... and that right there would be the benifits of forwards planning, of which none whatsoever has been involved in this build.
 
Ta - it's none too shabby for something made from two bits of cigarette lighter and a load of cardboard!

Oil drainage bung onto bottom of crankcase; steering column (a toothpick) in place; brake master cylinder and brake line leading to front left wheel; start of differential on back axle. I'm running very low on that fine copper wire dash it, and will probably have to use something else to run brake lines to the back axle. I'm pretty certain it's from the sort of electrical flex that uses a whole bundle of fine wires instead of one fat one but it's been kicking around in my bits box for so long I haven't any real idea where it came from any more.

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Handbrake actuator rod in place, with the part of the handbrake mechanism that sticks out of the bellypan. Also some tiny barely-visible ermagerdIcan'tbelieveI'mfartingaroundwiththeundersidelikethis detail round the bottom of the steering column. I think that's the undercarriage detailed enough, read I can't think of anything else to fiddle about with that wouldn't be an even more preposterous nuisance than those head bolts.

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So, just need to (positively HAVE TO, it's hideous) get the differential on the back axle cleaned up a bit and then it's cab interior time.
 
Looks like it could actually run/drive :)

It'd be a shame to put all that work into the bottom and never actually see it. Perhaps you should put it on its side for a game or two here and there :)
 
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Most of the controls into the cab; handbrake and gear lever from a mix of florist's wire and green stuff; steering wheel from a bit of lighter and more wire; and pedals simple squares of card. Still to come; clocks, which I should probably have done before the wheel but oh well, some rubbish and empty cartridge cases in the passenger footwell, then a quick layer of paint before it's time for seats.

The way I'd built the gearbox in front of the firewall meant no need for a transmission housing between the seats and no need to cram a gear lever in down on the floor; score!

At this point an important question has become pressing: I'm certainly not boxing all this fiddly detail work away behind armour and vision slits, so who gets to drive?

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Guessing you wont be happy with just throwing based models in there and saying "yeah, that one next to the wheel is driving"

If it is for Gorka:
Is there enough space under the wheel* for any of your grots? Could be reaching up and holding the wheel... are grots even allowed to drive?
*there is always plenty of room under the tyres for grots, but I was meaning the steering wheel
 
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C'mon, it's got unOrky things like brakes. It certainly isn't for GoMo, it's even going to have seatbelts!

I think I've got some seated human legs kicking around somewhere, from an old Imperial Guard heavy weapons crew or something. Cab floor to window level is (intentionally, natch) dead on for a seated 28mm human - it's just a matter of rigging up some seats and cobbling a driver together out of bits.
 
If you already have the legs, you could drill a hole in it and have the driver be a 3-part mini (driver legs, body, and stand-alone based legs for when he gets out of the car)
 
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Nice idea but I don't know if it'd work very well. This thing is going to have an enclosed cab once it's finished - he'd probably be a complete and utter pain to get in and out through the cab door even if I leave it as an empty door aperture, meaning there's every chance he's going to be a permanent fixture.
 
In that case, might as well make the driver a 3-part mini and have the cab be removable ;-)