Hello chaps,
Long-time lurker (well for over a year now) and though not new to the hobby I am most definitely new to Necromunda. Have always been fascinated by the setting and the 2018 relaunch made my jumping in something of an inevitability.
I started off with the Dark Uprising set and recently assembled my first gang, one of Palanite Enforcers. I am taking the approach of painting all or most of the figures I am likely to need in the context of a campaign in one go (yep forgot to mention that a large part of the lure of Necromunda lies in gaming campaigns insofar as I am concerned) and hopefully I will have (from my perusal of these forums over the past year) gotten it right. I would appreciate your input mind you as regards figures I possibly forgot to include in said gang.
Here it is, all assembled and primed, ready for a lick of paint.
As you will no doubt note I substituted the original heads with some resin ones from Puppetwar.
I also modelled 3 of them with heavy weapons (plasma gun, heavy flamer and a grenade launcher). I do not want the gang to have unlimited access to heavy weapons so I followed the advice of an old post I found here on the Yak which said that in the old rules the Arbites could take the aforementioned heavy guns plus a heavy stubber. I am trying to source a heavy stubber and will probably add that too (possibly from the Orlock kit). The weapons are from the Imperial Guard command box and my conversions are not the best but they will have to do.
Last but not least I modelled one rogue doc/medic specific to these chaps using the commissar body from the IG command box and the backpack contained therein with Asclepius' sign. The sword arm is not ideal but didn't have any other suitable bits. I will also paint one of his shoulder plates with the red cross sign to emphasize his role on the table.
Well that's it from me, nice to finally come out of lurking and looking forward to any and all input/thoughts you chaps might have to offer.
Cheers,
Aris