N18 Sidearms in close combat

sloshua

Juve
Jan 8, 2021
21
5
13
Round Rock
I feel like I've perused the rulebook regarding sidearms in close combat, but I can't recall determining if you use a sidearm as you normally would for a shooting attack, or if it is resolved as just another close combat attack as if you were unarmed. Logically it seems like you would shoot with the sidearm since only 1 attack dice can be allocated to it. Why else would they impose that restriction?
 
You get to resolve the attack with the shooting stats but use weapon skill (WS) to hit and none of the to hit modifiers. I'll find the reference later. Which rule book(s) do you have? I've got them all so I can reference the matching one for you.
Ah that sounds familiar now that you mention it. I'm using the latest Necromunda rulebook that includes the basic rules and dominion campaign. It's this one on GW

Thanks for clarifying :)
 
Wow it is convoluted in the hardback book... I remembered it being way cleaner but that is probably my GW rule reading for like 2 decades speaking.

Either way combine the following parts from pg68. Pick weapon in step 2 second sentence, then pistols at close quarters, then step 6 will send you to pg70.

Long story short you get to select the sidearm weapon for a single attack (if the fighter has more than one attack the rest are assigned to the other weapon [could be another sidearm for a single attack] or unarmed).

Yeah no easy way to type this out 😇🎉🤣
 
Wow it is convoluted in the hardback book... I remembered it being way cleaner but that is probably my GW rule reading for like 2 decades speaking.

Either way combine the following parts from pg68. Pick weapon in step 2 second sentence, then pistols at close quarters, then step 6 will send you to pg70.

Long story short you get to select the sidearm weapon for a single attack (if the fighter has more than one attack the rest are assigned to the other weapon [could be another sidearm for a single attack] or unarmed).

Yeah no easy way to type this out 😇🎉🤣
haha yeah I've found the rules take quite a bit of interpreting and going back. Glad we have a nice community here :D
 
Yep- if you're using a Sidearm in close combat you still have to roll the firepower die like you would if you were shooting. You might have to make an ammo check, but on the plus side you might get multiple hits. It can make Autopistols sort of useful over Stubguns for cheaper melee fighters.
 
That’s how we played it makes sense. So if you have 2 with 1A but you get a bonus for having 2 and you charge is that 3rd attack an unarmed attack?
The way the rules read "only 1 attack dice can be allocated to a sidearm." and going by the feedback so far, I take this to mean you'd get 2 unarmed attacks and 1 shooting attack (minus any hit modifiers and using WS instead of BS) with your chosen sidearm.
 
That’s how we played it makes sense. So if you have 2 with 1A but you get a bonus for having 2 and you charge is that 3rd attack an unarmed attack?
Yeah, unless your third weapon is a melee weapon without unwieldy, your 3rd attack in this case would be unarmed.

What I'm wondering if anyone can clarify is... when shooting BS with two pistols there is a -1 to hit applied, does the -1 to the two pistols also apply if used in close combat with WS?
 
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Yeah, unless your third weapon is a melee weapon without unwieldy, your 3rd attack in this case would be unarmed.

What I'm wondering if anyone can clarify is... when shooting BS with two pistols there is a -1 to hit applied, does the -1 to the two pistols also apply if used in close combat with WS?
To my understanding you don't apply any hit modifiers like you do when shooting, but additionally I'm pretty sure you can only allocate one attack to a sidearm in CC. So the twin guns blazing wouldn't apply here.
 
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To my understanding you don't apply any hit modifiers like you do when shooting, but additionally I'm pretty sure you can only allocate one attack to a sidearm in CC. So the twin guns blazing wouldn't apply here.
Yeah under Twin Guns Blazing in the Shooting section on page 67 of the 2018 hard back "If a fighter is armed with two weapons with the Sidearm trait, they can choose to attack with both of them as part of a single Shoot (Basic) action."

Then on page 68 under Pistols at close quarters in the Close Combat section "A weapon with the Sidearm trait can only have one Attack dice allocated to it. Any remaining attacks must be allocated to a weapon with the Melee trait. If a fighter has no other weapons with the Melee trait, any remaining attacks must be Unarmed attacks. If a fighter attacks with a weapon with the Sidearm trait in close combat, Accuracy modifiers do not apply - this is only used when making ranged attacks."

So you're technically not making a Shoot(Basic) action - you're making a close combat attack using the sidearm's profile. Since you're not making a Shoot(Basic) action, twin guns blazing doesn't apply here.
 
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Good reading on that! Be aware that many people read that section as assuming a single sidearm then allow a fighter to use two side arms even in melee (with "each sidearm" getting a single allocated attack). You can get there pretty easily as step 2 allowed you to pick sidearm so you could pick 2 sidearms get the extra attack then assign. It really comes down to emphasis. Either the side arm(s) gets an attack all the rest are unarmed or a single attack full stop can be assigned to sidearms and the rest are unarmed...

As long as all players in your campaign/circle are on the same page you'll be good.
 
The way the rules read "only 1 attack dice can be allocated to a sidearm." and going by the feedback so far, I take this to mean you'd get 2 unarmed attacks and 1 shooting attack (minus any hit modifiers and using WS instead of BS) with your chosen sidearm.
The rules actually read "A weapon with the Sidearm trait can only have one Attack dice allocated to it". This applies to each weapon used individually, so if you use 2 weapons with the sidearm trait, they get 1 attack dice each (and the remaining attack dice, if any, are resoved using the unarmed profile).

This has already been debated in this thread.
 
Wow it is convoluted in the hardback book... I remembered it being way cleaner but that is probably my GW rule reading for like 2 decades speaking.

Either way combine the following parts from pg68. Pick weapon in step 2 second sentence, then pistols at close quarters, then step 6 will send you to pg70.

Long story short you get to select the sidearm weapon for a single attack (if the fighter has more than one attack the rest are assigned to the other weapon [could be another sidearm for a single attack] or unarmed).

Yeah no easy way to type this out 😇🎉🤣
This might have already been answered elsewhere but a question arose in a game earlier tonight, does unarmed count as a melee attack as its not listed anywhere with that description - I always played it that it does therefore if you have a pistol you get 1 attack unarmed & 1 attack with the pistol as its a sidearm. My player argued that as unarmed doesn't have the melee description it cannot therefore count as a melee weapon to gain the option of a secondary attack with sidearm like you would with a knife/sword etc. He argued therefore that you have to choose whether to use a pistol or unarmed & only therefore get 1 attack not 2? Apologies for the long question.