Hi!
The amount of rules and customization we have in Necromunda is really great, but after so many books and expansions, it's hard to keep track of the rules.
That's why in my group we are thinking of simplifying the campaign by taking rules from the first edition, as well as tone down the game to low sci-fi, with less power builds like the possibility to have gangs that starts with 3 guys with BS2+, shooting twice, with a plasma each (or toughness 6)
Does something like this already exist in the community?
The idea is to keep the rules of the game the same, but for gang creation, weapons, campaign etc take it from the first edition.
This is an outline of the idea:
- Profiles, prices, and composition of the 1st edition rules. This means all houses have the same profiles and prices (mental stats reduced to Ld), all have the profile of a medium ganger, including heavy/specialists, leader +1 to BS WS I and Ld, Juves -1 BS WS Ld.
-Weapons selection as 1st edition. It was basically Gangers have to be 50% of the gang, and can only have Lasgun, Autogun, and Shotgun, ammunition plus a handful of CC weapons, basic pistols and grenades). Houses have access to only a very limited set of special/heavy weapons depending which one.
- Guns and basic weapons +5 credits, special/heavy weapons +100 creds.
- Level ups 1st edition (random), although each house maintains its group of skills.
Does something like this already exist, before we start writing?
What do you think?
The amount of rules and customization we have in Necromunda is really great, but after so many books and expansions, it's hard to keep track of the rules.
That's why in my group we are thinking of simplifying the campaign by taking rules from the first edition, as well as tone down the game to low sci-fi, with less power builds like the possibility to have gangs that starts with 3 guys with BS2+, shooting twice, with a plasma each (or toughness 6)
Does something like this already exist in the community?
The idea is to keep the rules of the game the same, but for gang creation, weapons, campaign etc take it from the first edition.
This is an outline of the idea:
- Profiles, prices, and composition of the 1st edition rules. This means all houses have the same profiles and prices (mental stats reduced to Ld), all have the profile of a medium ganger, including heavy/specialists, leader +1 to BS WS I and Ld, Juves -1 BS WS Ld.
-Weapons selection as 1st edition. It was basically Gangers have to be 50% of the gang, and can only have Lasgun, Autogun, and Shotgun, ammunition plus a handful of CC weapons, basic pistols and grenades). Houses have access to only a very limited set of special/heavy weapons depending which one.
- Guns and basic weapons +5 credits, special/heavy weapons +100 creds.
- Level ups 1st edition (random), although each house maintains its group of skills.
Does something like this already exist, before we start writing?
What do you think?