N18 Simplemunda

Hi!

The amount of rules and customization we have in Necromunda is really great, but after so many books and expansions, it's hard to keep track of the rules.

That's why in my group we are thinking of simplifying the campaign by taking rules from the first edition, as well as tone down the game to low sci-fi, with less power builds like the possibility to have gangs that starts with 3 guys with BS2+, shooting twice, with a plasma each (or toughness 6)

Does something like this already exist in the community?

The idea is to keep the rules of the game the same, but for gang creation, weapons, campaign etc take it from the first edition.

This is an outline of the idea:

- Profiles, prices, and composition of the 1st edition rules. This means all houses have the same profiles and prices (mental stats reduced to Ld), all have the profile of a medium ganger, including heavy/specialists, leader +1 to BS WS I and Ld, Juves -1 BS WS Ld.

-Weapons selection as 1st edition. It was basically Gangers have to be 50% of the gang, and can only have Lasgun, Autogun, and Shotgun, ammunition plus a handful of CC weapons, basic pistols and grenades). Houses have access to only a very limited set of special/heavy weapons depending which one.

- Guns and basic weapons +5 credits, special/heavy weapons +100 creds.

- Level ups 1st edition (random), although each house maintains its group of skills.

Does something like this already exist, before we start writing?

What do you think?
 
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Ben_S

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Sounds like you want 1st edition... At least, it might make sense to start with that and see what else you want to add. I guess alternate activations and maybe close combat rules. I believe there have already been a few tries at adding those.
 

almic85

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I haven’t done it but have thought about it a lot.

Basically you want to use the in game sequence of N17 and the out of game rules from NCE/ORB.

The bit that actually needs the most work to make it happen is the trading post because both N17 and NCE/ORB have different items at the trading post. If you are going down the ORB gang and weapon costs route then I would stick with the ORB trading post and just write new rules for any items that no longer exist.

I’m sure there are already a couple of working rulesets that do this in various ways.

Edit: here are a couple of links to previous attempts to bring alternating activation to NCE/ORB.



It might even be worth asking @TopsyKretts for a copy of his amended rules which might scratch your itch.
 
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We were thinking about to use the same profiles for weapons in the N17 and variety though limited to the ORB. At first sight keep prices like N17 only tuned up as I said to avoid the special/heavy weapons spam. I think that everything can be fit in a double sided sheet.

It would be great if someone knows where are those ruleset :)
 

DamianK

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Nov 15, 2020
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I would suggest taking a look at the grimdark future firefight (with gang Wars expansion). Basic rules are free, and they are really, really simple (almost too simple after what the necromunda has become). I know they may be too simple for some people's tastes, but since they are free, it doesn't hurt to try them. Gang Wars are paid expansion, but at the price tag (5$ when I bought them) I think it is very reasonable to pay just to take a look. Rules include campaign.
This gives a really nice base rules to expand with more necromunda flavour if needed.
 

TopsyKretts

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We were thinking about to use the same profiles for weapons in the N17 and variety though limited to the ORB. At first sight keep prices like N17 only tuned up as I said to avoid the special/heavy weapons spam. I think that everything can be fit in a double sided sheet.

It would be great if someone knows where are those ruleset :)
I've done something very similar in Bookromunda. All fighters are reduced to BS/WS 4+ (except leaders with BS/WS 3+). All guns have increased cost (pistols +5, guns +10, special +15, heavy +20). Some of the unpopular weapons got smaller cost increase (wyld bow, rad gun etc.). Campaign mechanics replaced or inspired by NCE. The only thing that's not suitable to your request is it otherwise includes almost all new content, so still has 18 allies, hundreds of weapons, 96 skills ++
 

TopsyKretts

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Problem is I haven't playtested it yet. From looking at it, I was a bit disappointed how boring it is to have the same stats across almost all gangs, but it was simply not possible to find any other solution for getting rid of starting BS2+. Also tried to streamline a lot of the unique weapons that's strewn about for various characters, but not sure if I'm happy with that result or not. The campaign rules became a lot shorter once I axed all the stuff about cycles, so it looks kind of shallow on the surface, but I think all comparable campaigns are similar (Blood Bowl, NCE, GorkaMorka). It was not feasible to import NCE Outlaw campaign elements, so lost much of that flavour too.

On the plus side, I got to clean up a lot of mess, with full freedom to rewrite all the silly mistakes in weapon profiles and nerf several atrocious skills and special rules.
 
I was a bit disappointed how boring it is to have the same stats across almost all gangs
I understand, but its kinda what we are looking for. We are playing a Mordheim campaign now and we really enjoy to have the low fantasy stuff, balanced and not power builds, at least at the beggining. The idea is that what is the starting point on N17 is the goal in the campaign we want to play.
Thanks a lot, I'm going to take a look at it :)
 
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