I've been wanting to put together a gang to represent Sisters of Battle that are assigned to protect an ancient temple deep in the underhive. Since the novitiates were announce the possibility became that much more real. So I finally started playing around with the rules available to see where I could get the variety of load outs that the different sister units I wanted to include have. Those units being the Novitiates, Battle Sisters and Repentia. Started with the enforcers for the access to bolters, but they can't have whips or swords etc. So I moved on to Venators, but that got too costly too quickly to include enough of each unit for my liking. I don't feel like the sisters should be an elite/low number gang. Finally I came to the Escher, who's champs can have boltguns, gangers can have autoguns, and wyldrunners can have chainswords. They also have access to whips and many of the other items the sisters kits come with.
Anyhoo - here's a first list. Nothing too crazy, more of a proof of concept. The names are placeholders.
Sister in the Underhive (edit:no longer the first list)
The Battle Sisters get the under armor and flak (rather than better armor to save on points). I've given the leader Rain of Blows so she can whale on everyone with those whips. One champ has Dodge - her faith in the emperor is so great that she will roll that 6. The other gets spring up cause its so good. Commanding Presence next on the list for the leader.
The Novitiates get autoguns (again for points) but could get any number of load outs based on the new kit even before considering any conversions work.
The Repentia just get chainswords and will stick around with the leader for some crazy group activation chainswording.
I wasn't expecting the Escher rules to work so well for the sisters. I figure if they got official rules, there would be some points adjustments here and there. The weapon access is just so spot on though. They don't have immediate access to some of the heavy weapons, but that's what the trading post is for... right?
I'm happy to hear any thoughts. I was looking for other posts of people running Sisters of Battle and couldn't find anything too recent. I did find the incredible conversions by Coenus Scaldingus here on Yaktribe, running them as Venators.
Anyhoo - here's a first list. Nothing too crazy, more of a proof of concept. The names are placeholders.
Sister in the Underhive (edit:no longer the first list)
The Battle Sisters get the under armor and flak (rather than better armor to save on points). I've given the leader Rain of Blows so she can whale on everyone with those whips. One champ has Dodge - her faith in the emperor is so great that she will roll that 6. The other gets spring up cause its so good. Commanding Presence next on the list for the leader.
The Novitiates get autoguns (again for points) but could get any number of load outs based on the new kit even before considering any conversions work.
The Repentia just get chainswords and will stick around with the leader for some crazy group activation chainswording.
I wasn't expecting the Escher rules to work so well for the sisters. I figure if they got official rules, there would be some points adjustments here and there. The weapon access is just so spot on though. They don't have immediate access to some of the heavy weapons, but that's what the trading post is for... right?
I'm happy to hear any thoughts. I was looking for other posts of people running Sisters of Battle and couldn't find anything too recent. I did find the incredible conversions by Coenus Scaldingus here on Yaktribe, running them as Venators.
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