G'day all,
I'm reading through the background for Gorkamorka properly for the first time in years, and loving it ... but there are a few things bothering me. I'm sure this has all been discussed and rehashed endlessly over the years, but I have a few wild speculations / ideas for fluff embellishments that you might find of interest.
1. Has it really been six thousand years since the space hulk crashed and brought down the Eternal Vigilance (in M35)? That's nearly as long as the entire recorded history of the Warhammer Fantasy world since Chaos happened! And yet in all that time the small Ork society on Angelis has remained more or less static?
I can believe a few centuries, maybe even a thousand years, but six millennia strains my suspension of disbelief. Surely all the scrap would long since have been gathered up by now?
It does make the Diggas' loss of knowledge and regression to barbarism more believable ... but that usually doesn't take long in most post-apocalyptic fiction.
(What I could buy is some kind of repeated cycle of apocalypses, in which Gorkamorka is destroyed before it's finished over and over again, and the Orks have to restart from scratch each time, forgetting that they've had to do so many times before. Something like 'Nightfall' by Isaac Asimov, or the movie Pitch Black with Vin Diesel. After all, the 'fings from da pyramids' only come out at night, but what if there's a total eclipse of both suns every thousand years or so and it stays dark for days ...?)
2. Where do the Orks get all their vehicle fuel?
(A good excuse for a really 'uge trukk transportin' da guzzoline across the desert in proper Mad Max style ... which I know has been done, of course. But I'm picturing a number of big rigs driving back and forth along well-established routes, under da protection of da Meks so it's taboo ter attack 'em - possibly a way to get an 'Outlaw' mechanic into the game? Maybe they employ Diggas as drivers (a la War Boys from Fury Road), because Ork drivers behind the wheel of such a powerful machine can't resist the temptation to go off-mission and smash it into a rival mob's fort or blow it up in da most spectacular kaboom ever.)
3. Where does the name 'Magod' come from? Is it a corruption of 'Machine God'? (It took me an embarrassingly long time to figure that out ...) Or is is a reference to Magellan, the guy who led the expedition to the surface? Or both?
4. Did the Necron presence on the planet somehow bring down the space hulk / draw it out of the warp? It seems to be implied that the planet was 'powering up' to do something just before the disaster, but it's ambiguous.
(Is it possible that the Necrons created a permanent 'sargasso sea' effect to bring down any pesky ships snooping around? And/or the warp storms surrounding the planet have prevented Gorkamorka from departing for all these years? Meaning the Orks are trying to do the impossible--they literally can't leave? Do any of the Meks know this? The Muties might have figured it out ...)
5. What's the social position of Digga women? Diggas try to imitate Orks ... but Orks have no females.
(I have a few ideas about this but I'd like to hear other opinions first.)
Feel free ter point an' laugh at me stoopid yoof questions.
I'm reading through the background for Gorkamorka properly for the first time in years, and loving it ... but there are a few things bothering me. I'm sure this has all been discussed and rehashed endlessly over the years, but I have a few wild speculations / ideas for fluff embellishments that you might find of interest.
1. Has it really been six thousand years since the space hulk crashed and brought down the Eternal Vigilance (in M35)? That's nearly as long as the entire recorded history of the Warhammer Fantasy world since Chaos happened! And yet in all that time the small Ork society on Angelis has remained more or less static?
I can believe a few centuries, maybe even a thousand years, but six millennia strains my suspension of disbelief. Surely all the scrap would long since have been gathered up by now?
It does make the Diggas' loss of knowledge and regression to barbarism more believable ... but that usually doesn't take long in most post-apocalyptic fiction.
(What I could buy is some kind of repeated cycle of apocalypses, in which Gorkamorka is destroyed before it's finished over and over again, and the Orks have to restart from scratch each time, forgetting that they've had to do so many times before. Something like 'Nightfall' by Isaac Asimov, or the movie Pitch Black with Vin Diesel. After all, the 'fings from da pyramids' only come out at night, but what if there's a total eclipse of both suns every thousand years or so and it stays dark for days ...?)
2. Where do the Orks get all their vehicle fuel?
(A good excuse for a really 'uge trukk transportin' da guzzoline across the desert in proper Mad Max style ... which I know has been done, of course. But I'm picturing a number of big rigs driving back and forth along well-established routes, under da protection of da Meks so it's taboo ter attack 'em - possibly a way to get an 'Outlaw' mechanic into the game? Maybe they employ Diggas as drivers (a la War Boys from Fury Road), because Ork drivers behind the wheel of such a powerful machine can't resist the temptation to go off-mission and smash it into a rival mob's fort or blow it up in da most spectacular kaboom ever.)
3. Where does the name 'Magod' come from? Is it a corruption of 'Machine God'? (It took me an embarrassingly long time to figure that out ...) Or is is a reference to Magellan, the guy who led the expedition to the surface? Or both?
4. Did the Necron presence on the planet somehow bring down the space hulk / draw it out of the warp? It seems to be implied that the planet was 'powering up' to do something just before the disaster, but it's ambiguous.
(Is it possible that the Necrons created a permanent 'sargasso sea' effect to bring down any pesky ships snooping around? And/or the warp storms surrounding the planet have prevented Gorkamorka from departing for all these years? Meaning the Orks are trying to do the impossible--they literally can't leave? Do any of the Meks know this? The Muties might have figured it out ...)
5. What's the social position of Digga women? Diggas try to imitate Orks ... but Orks have no females.
(I have a few ideas about this but I'd like to hear other opinions first.)
Feel free ter point an' laugh at me stoopid yoof questions.