spafe
Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Hi guys,
Just been perusing my old mordheim book and ended up making a list for skaven as we might end up playing some mordheim between necromunda campaigns in the coming months.
Caveats:
If we do play, it likely have minimum amendments to the core rules, namely CCW and shield give +1 sv from shooting and +2 in combat, there will be a -1 to hit on duel wielding unless you take a combat skill (duel wielding), or your weapon is designed as a pair. And if anyone takes carnival, we will reduce the effectiveness of rot in some way (cross that bridge is someone goes that way).
Without further ado, my skaven list:
Assassin, fighting claws-95
Sorcerer, sword - 55
Black Skaven, Halberd - 50
Black Skaven, Halberd - 50
Night runner, sling - 22
Night runner, warplock pistol - 55
2 Verminkin, slings - 44
3 Verminkin, clubs (will duel wield with daggers at -1 to hit) - 69
1 Verminkin, spear - 30
2 Giant rats - 30
The aim here is to make a varied fun list, not abuse the sling spam. With that in mind I have a couple of henchmen with them and 1 night runner. The other night runner has a warplock as it will encourage me to keep them safe and they shoot as well as anyone else in the warband bar the assassin. I will be using stormvermin for the black skaven, hence the halberds. The sword on the sorcerer is to try and keep him alive with parry, and further down the line, a warplock for him if his power turns out to be a bit naff will be in order.
I'm not sure if the giant rats are worth it or if I should swap them for a verminkin with a spear.
Just been perusing my old mordheim book and ended up making a list for skaven as we might end up playing some mordheim between necromunda campaigns in the coming months.
Caveats:
If we do play, it likely have minimum amendments to the core rules, namely CCW and shield give +1 sv from shooting and +2 in combat, there will be a -1 to hit on duel wielding unless you take a combat skill (duel wielding), or your weapon is designed as a pair. And if anyone takes carnival, we will reduce the effectiveness of rot in some way (cross that bridge is someone goes that way).
Without further ado, my skaven list:
Assassin, fighting claws-95
Sorcerer, sword - 55
Black Skaven, Halberd - 50
Black Skaven, Halberd - 50
Night runner, sling - 22
Night runner, warplock pistol - 55
2 Verminkin, slings - 44
3 Verminkin, clubs (will duel wield with daggers at -1 to hit) - 69
1 Verminkin, spear - 30
2 Giant rats - 30
The aim here is to make a varied fun list, not abuse the sling spam. With that in mind I have a couple of henchmen with them and 1 night runner. The other night runner has a warplock as it will encourage me to keep them safe and they shoot as well as anyone else in the warband bar the assassin. I will be using stormvermin for the black skaven, hence the halberds. The sword on the sorcerer is to try and keep him alive with parry, and further down the line, a warplock for him if his power turns out to be a bit naff will be in order.
I'm not sure if the giant rats are worth it or if I should swap them for a verminkin with a spear.