A new question for the group, it concerns my rules directly but can apply to any situation.
This is a solo play skirmish game, I've written in a combat system that allows for counterattacks. So someone shoots at you, you have a chance to shoot back. The same mechanic is present in melee as well. I've also written in an activation system where playing cards are drawn for both sides and the higher card activates first, followed by the other side. Then cards are drawn again, this is done for every activation, every turn.
I am considering a "phases" system for each turn, where there is a Leader Phase, an Enemies Phase, a Warband Phase, and an Events Phase. The order of activations within each phase is completely up to the player, with enemy specifics being called out in the AI as necessary. Good example of this idea would be Rangers of Shadowdeep.
Question: Given that I have the counterattack mechanics in there, is the random activation thing as important? How do you guys feel about the "phases" approach, as opposed to the back and forth of the playing card system?