Finished assembling my Slave Ogryn gang for Necromunda yesterday.
There was a bit of converting required to make a sensible gang as the box itself is woefully limited in terms of options and bits offered.
I had to use bits from Orruk Brutes, Bullgors, the Bullgryn kit, a lascannon from Space Marines and various bits and bobs from other Necromunda kits. Oh and there is a Bloodbowl Ogre in there as well as it fits in thematically and in terms of size/built.
I am happy I did them but I cannot in good faith recommend the kit to anyone not able to source bits unless you only want 1-2 Ogres as Brutes for your other gangs, in which case the kit should be ok. But for a full gang...shameful effort this one on the part of GW.
All in all the options I have available with these chaps are:
The Bloodbowl Ogre will be used to represent a dual augmetic fists loadout.
Two chaps with dual bladed melee weapons (they will stand in probably as axes - given the difficulty in converting these chaps I am not hearing a word from anyone about bladed melee weapons needing to be exactly what they are meant to represent
).
One guy with only one arm and a spudjacker on the other.
Another, similarly with only one arm but a rock saw.
A fella with a lascutter and a melee weapon.
A chap with dual arc welders.
Finally a guy with an arc welder and a melee weapon.
Hopefully the above will suffice in terms of providing various options for a campaign. Any thoughts/comments will of course be welcome and appreciated.
There was a bit of converting required to make a sensible gang as the box itself is woefully limited in terms of options and bits offered.
I had to use bits from Orruk Brutes, Bullgors, the Bullgryn kit, a lascannon from Space Marines and various bits and bobs from other Necromunda kits. Oh and there is a Bloodbowl Ogre in there as well as it fits in thematically and in terms of size/built.
I am happy I did them but I cannot in good faith recommend the kit to anyone not able to source bits unless you only want 1-2 Ogres as Brutes for your other gangs, in which case the kit should be ok. But for a full gang...shameful effort this one on the part of GW.
All in all the options I have available with these chaps are:
The Bloodbowl Ogre will be used to represent a dual augmetic fists loadout.
Two chaps with dual bladed melee weapons (they will stand in probably as axes - given the difficulty in converting these chaps I am not hearing a word from anyone about bladed melee weapons needing to be exactly what they are meant to represent
One guy with only one arm and a spudjacker on the other.
Another, similarly with only one arm but a rock saw.
A fella with a lascutter and a melee weapon.
A chap with dual arc welders.
Finally a guy with an arc welder and a melee weapon.
Hopefully the above will suffice in terms of providing various options for a campaign. Any thoughts/comments will of course be welcome and appreciated.