An idea I was playing with recently (I've actually started some preliminary model work), a gang composed of slavers.
After some flufftalk we hit across some hurdles-
What kind of slaves? We only hear about pit slaves (as in fighting pit, not mine pit) but presumably there are slaves with two hands too.
Would they enslave people? No, the guilders deliver slaves.
Would they work the slaves? Possibly, but this could be done by those who are running the sites.
So I came to the idea that these guys are delivering slaves to various enterprises, which would logically mean they get paid per contract. Hence they should (I think) use Outlander territories (but not be outlaws), with some payoff for slaves who actually make it there....
In terms of gang makeup I'm thinking it *could* be as large as:
Slaver (gang leader)
Techno (from pit slave gang)
Servitor (pitslaves again)
Heavy Scum(on hire from some bar)
Scout (just a Juve with local knowledge, fluff/mini idea)
Drivers (gangers)
Pit Slaves
Slave Scum (ganger w/stub gun or hth)
I wouldn't take all of these options of course, and I'd like to refine the list a little, any thoughts please.
The pit slaves are very hth, and a gang including them and gangers with range would possibly be OTT, so I was thinking about a system to flick between pit slaves and joe-with-a-stubber types (or even juves) when it came to deployment.
So I'd buy 4 pit slaves at recruitment, and to represent the dropping off and picking up along this band's route, every time I battle I roll for each slave to see what kind I have.
Of course there are infinite other systems, I'd love to hear your ideas. In some ways it seems I should be 'selling' the slaves at the end of a route, but that brings up the uncomfortable idea of slaves (and their wounds) disappearing from the roster...
All feedback appreciated
After some flufftalk we hit across some hurdles-
What kind of slaves? We only hear about pit slaves (as in fighting pit, not mine pit) but presumably there are slaves with two hands too.
Would they enslave people? No, the guilders deliver slaves.
Would they work the slaves? Possibly, but this could be done by those who are running the sites.
So I came to the idea that these guys are delivering slaves to various enterprises, which would logically mean they get paid per contract. Hence they should (I think) use Outlander territories (but not be outlaws), with some payoff for slaves who actually make it there....
In terms of gang makeup I'm thinking it *could* be as large as:
Slaver (gang leader)
Techno (from pit slave gang)
Servitor (pitslaves again)
Heavy Scum(on hire from some bar)
Scout (just a Juve with local knowledge, fluff/mini idea)
Drivers (gangers)
Pit Slaves
Slave Scum (ganger w/stub gun or hth)
I wouldn't take all of these options of course, and I'd like to refine the list a little, any thoughts please.
The pit slaves are very hth, and a gang including them and gangers with range would possibly be OTT, so I was thinking about a system to flick between pit slaves and joe-with-a-stubber types (or even juves) when it came to deployment.
So I'd buy 4 pit slaves at recruitment, and to represent the dropping off and picking up along this band's route, every time I battle I roll for each slave to see what kind I have.
Of course there are infinite other systems, I'd love to hear your ideas. In some ways it seems I should be 'selling' the slaves at the end of a route, but that brings up the uncomfortable idea of slaves (and their wounds) disappearing from the roster...
All feedback appreciated