The Sneak Attack scenario is causing some discussion in our campaign, with one player suggesting it should just be removed from the scenario selection table we're using. Not sure if we're missing something, or if it's just heavily weighted towards the attacker, and the sneaking/sentry rules seem kind of pointless. Thought I'd ask what others felt about it, and your experiences of it.
The attacker starts with their whole gang, can choose two tactics cards, and has the advantage of being hidden at the start of the game. The defender only starts off with some of their gang (technically random, but in practice custom), and gets three random tactics cards. The defender's gang relic has to be set up within 6" of a table edge, and the attacker can set up within 4" of any table edge, allowing him to effectively start off with his entire gang on top of the relic. The map is also relatively small.
In practice this seems to result in the attacker getting the drop on the defenders, and slaughtering them before many of their reinforcements can arrive.
Something that I've noticed is that in the N17 rules for the scenario the gang relic could be set up anywhere that is not within 8" of the edge of the board, which would at least improve the defender's odds a little. Any idea why this was changed?
I was also wondering if using the "Tunnel Warfare" rules would help, as it would hinder the attacker's approaches to the relic?
The attacker starts with their whole gang, can choose two tactics cards, and has the advantage of being hidden at the start of the game. The defender only starts off with some of their gang (technically random, but in practice custom), and gets three random tactics cards. The defender's gang relic has to be set up within 6" of a table edge, and the attacker can set up within 4" of any table edge, allowing him to effectively start off with his entire gang on top of the relic. The map is also relatively small.
In practice this seems to result in the attacker getting the drop on the defenders, and slaughtering them before many of their reinforcements can arrive.
Something that I've noticed is that in the N17 rules for the scenario the gang relic could be set up anywhere that is not within 8" of the edge of the board, which would at least improve the defender's odds a little. Any idea why this was changed?
I was also wondering if using the "Tunnel Warfare" rules would help, as it would hinder the attacker's approaches to the relic?