Hi, I did some math on the Toxic rule for N17 to see how really affects the injury roll:
On a normal injury roll you have 2 flesh wound results, 3 Serious Injures and 1 Out action
That is:
33,3% Flesh Wound
50% Serious Injury
16,6% Out of Action
With a weapon with the Toxic rule (2d6 vs 1d6+Victim T). % changes to:
(My math skill are quite basic, so if anyone want to check please confirm me)
Vs R 3
37,5% No effect
12,5% Serious Injury
50% Out of Action
Vs R 4
50% Flesh Wound
12,5% Serious Injury
37,5% Out of Action
In both cases chances to get and OoA enemy directly is higher with the drawback of the chance of doing nothing.
This could have some interest for ranged weapons (mostly for R3 targets), but in CC when Serious injures changes to OaA with the free Coup action I agree I would use a normal weapon if I have the option.
On a normal injury roll you have 2 flesh wound results, 3 Serious Injures and 1 Out action
That is:
33,3% Flesh Wound
50% Serious Injury
16,6% Out of Action
With a weapon with the Toxic rule (2d6 vs 1d6+Victim T). % changes to:
(My math skill are quite basic, so if anyone want to check please confirm me)
Vs R 3
37,5% No effect
12,5% Serious Injury
50% Out of Action
Vs R 4
50% Flesh Wound
12,5% Serious Injury
37,5% Out of Action
In both cases chances to get and OoA enemy directly is higher with the drawback of the chance of doing nothing.
This could have some interest for ranged weapons (mostly for R3 targets), but in CC when Serious injures changes to OaA with the free Coup action I agree I would use a normal weapon if I have the option.