1: How do Palanite Enforcers spend their EXP?
Specifically, Do Rookie Patrolmen use the normal chart for their advance costs (but the appropriate skill tables)? Also, do they benefit from the normal Juve not having to pay extra for subsequent advances? What happens to them after each campaign when they have 5+ advances,, do they automatically become Sergeants? If so , can they become Subjugators? What about the 0-2 restriction? (Just retire them or dump the other Sergeant and use them to replace??)
How do Patrolmen spend their EXP? The chart shows that they have skill tables for them, but how do they access them? Are they treated as Specialists for purposes of skill and stat advancements (the Book of Ruin actually specifies that the Skinners are treated as specialists for this purpose, but have I missed where this is addressed for the Enforcers?)
2: What weapons can they buy at a trading post? For that matter, can they even go to the trading post?I have seen back and forth that they can only ever have weapons listed on their squad equipment list, but then it also states the usual that they can be given addition weapons but only of the “type” allowed by the type of ganger the model is. Is “type” referring to specifically the weapons on the enforcer list, or the normal “heavy weapon” or “special weapon” as the type—can I give an heavy bolder to a Subjugator Champion after the first game of the campaign and after going to the trading post as when added to the gang they are one given weapons/equipment from their house list.
3: Along the lines of #1, what happens to Corpse Grinder initiates after 5 advances….? Do they become champions then? If they do, must they give up their ranged weapons or can they keep them as you cannot take weapons away from a model once added (great way to get a champion who can actually shoot as well as chop).
Specifically, Do Rookie Patrolmen use the normal chart for their advance costs (but the appropriate skill tables)? Also, do they benefit from the normal Juve not having to pay extra for subsequent advances? What happens to them after each campaign when they have 5+ advances,, do they automatically become Sergeants? If so , can they become Subjugators? What about the 0-2 restriction? (Just retire them or dump the other Sergeant and use them to replace??)
How do Patrolmen spend their EXP? The chart shows that they have skill tables for them, but how do they access them? Are they treated as Specialists for purposes of skill and stat advancements (the Book of Ruin actually specifies that the Skinners are treated as specialists for this purpose, but have I missed where this is addressed for the Enforcers?)
2: What weapons can they buy at a trading post? For that matter, can they even go to the trading post?I have seen back and forth that they can only ever have weapons listed on their squad equipment list, but then it also states the usual that they can be given addition weapons but only of the “type” allowed by the type of ganger the model is. Is “type” referring to specifically the weapons on the enforcer list, or the normal “heavy weapon” or “special weapon” as the type—can I give an heavy bolder to a Subjugator Champion after the first game of the campaign and after going to the trading post as when added to the gang they are one given weapons/equipment from their house list.
3: Along the lines of #1, what happens to Corpse Grinder initiates after 5 advances….? Do they become champions then? If they do, must they give up their ranged weapons or can they keep them as you cannot take weapons away from a model once added (great way to get a champion who can actually shoot as well as chop).