So I have couple of questions for our upcoming campaign. I did try to search answers for these ones, but couldn't find answers. First thing is about weapon trait: Phase. When it ignores armour, what doesn’t it ignore? Armored undersuit, CGC Butcher’s mask, something else?
Also how about engaged Phelynx (or other exotic pets): if they charge to an enemy and attack and survive reaction attacks and become broken on the end of their activation, do they automatically flee from battle or is there some initiative test to see if they succeed to flee?
3rd one: when you charge into melee, do you have to charge all the way or is there possibility to stop in the range of versatile weapons?
Also how about engaged Phelynx (or other exotic pets): if they charge to an enemy and attack and survive reaction attacks and become broken on the end of their activation, do they automatically flee from battle or is there some initiative test to see if they succeed to flee?
3rd one: when you charge into melee, do you have to charge all the way or is there possibility to stop in the range of versatile weapons?