Speed Freaks boxed set?

Gotta love that Fury Road -style front grill grot!

Personally I don't think these are too streamlined to be ork vehicles, I think the style harkens back to the cleaner ork vehicles of pre-3rd edition. That's not to say I wouldn't like scrappy and slapdash ork vehicles as well, just that I think both design philosophies have a place within orks. This sporty, almost factory-made style is very Bad Moon. Me likey.
 
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I hope for a return of Ork kulture, complete with tribes etc, I hope they use the whole genetically created troops gone rogue now their masters no longer exist idea.

Also if they could not be mushrooms that would be nice. I like the idea of a noble house having a deal with ork freebooters hence a random presence in the underhive....
 
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Wierd technological creations they are completed to build for no reason they understand. It's like the machine cult reaching its logical end
 
I hope for a return of Ork kulture, complete with tribes etc,

One thing I disliked about GoMo was getting rid of the klans, leading to just two rather similar factions. It seemed an odd choice, when they could have had 5-6 factions, like the Necromunda houses. (I say perhaps five because I'd have been ok with saying 'no Snakebites on Angelis' since they don't suit the environment.)

It does seem that the klans have re-emerged somewhat in the fluff since then, and the buggies I've seen seem to be clearly identifiable as evil sunz, bad moonz, and deff skullz.
 
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I assume the gorka/morka thing was to get away from necromunda to an extent. After all if their were six clans in the original then three on the suppliment it would have been very similar, to the extent that they may as well have released it as a necromunda suppliment.

Im hoping that the approach to killteam they are taking with rogue trader means that corner cutting and random change will be leveled out

That said I would have liked to have played space pirates with necromunda rules
 
Also if they could not be mushrooms that would be nice. I like the idea of a noble house having a deal with ork freebooters hence a random presence in the underhive....
Why on earth would you not want orks to be mushrooms*? Orkoid biology is literally a masterstroke and the greatest thing in 40k fluff!

*Actually, just part fungus, but calling them mushrooms is funnier.
 
It's more the potential for near exponential growth from the spores which in an underhive filled with perfect fungus conditions would make a zombie plague seem like a picnic, if .even one Ork made it dirt side
 
I thought fron the fluff that there had to be a certain amount of Ork psychic energy present on the planet for that to happen. Been a long time since I read it all though.
 
I don't think there's a requirement of psychic presence for sporing to work, it's a purely biological process. Still, even though ork spores are hardy, Necromunda's environment is extremely hostile and may give even the ork ecosystem some difficulty in taking root - one ork making it to the planet doesn't automatically mean that the planet would be overrun with greenies the next month. Indeed, the Administratum may even consider ork infestation a boon, since it provides good live combat exercises for the local PDF and Guard regiments.

Besides, according to N17 fluff, Necromunda has already been subject to an ork invasion before, so I would be very surprised if there weren't some isolated feral orks tribes roaming around the wastes.
 
Indeed, the Imperal Fists have a monastery on Necromunda after being granted permission to recurit there for helping to defeat an Ork invasion in ages past. It would not surprise me if there were still some bands of Orks about.
 
Yes for Ork kulture. And Clans. Whilst some Ork vehicles are ramshackle. If you look at the epic 40K vehicles most arent and Orks are a space faring race. Orks seem to have been dumbed down to the point that it makes so little sense that they can compete with other races that stupid fluff has been invented to justify it. "That Ork tech works because they believe it can?"

I have no problem with the fungi thing. It's kinda original, and it's unlikely all races would have gender biology like humans, Eldar etc. Just a shame they don't know more about fungi. If orks are mushrooms what is the mycelium?
 
I thought fron the fluff that there had to be a certain amount of Ork psychic energy present on the planet for that to happen. Been a long time since I read it all though.
I don't think there's a requirement of psychic presence for sporing to work, it's a purely biological process. Still, even though ork spores are hardy, Necromunda's environment is extremely hostile and may give even the ork ecosystem some difficulty in taking root - one ork making it to the planet doesn't automatically mean that the planet would be overrun with greenies the next month. Indeed, the Administratum may even consider ork infestation a boon, since it provides good live combat exercises for the local PDF and Guard regiments.

Besides, according to N17 fluff, Necromunda has already been subject to an ork invasion before, so I would be very surprised if there weren't some isolated feral orks tribes roaming around the wastes.
According to arch-magos Anzion (and take this with an appropriately sized spoon of salt as he’s the same magos that ‘discovered’ the ‘psychic grease’ theory of Ork weapon design) a spore just needs sufficient light and growth medium to germinate, but what it develops into is determined by the local presence of other Orkoid life. Isolated spores just grow into slightly exotic fungi. Lots of spores that colonise an out-of-the-way area might develop squigs if they are successful enough. Enough continuously successful squibs spreading spores to a sufficient area and snots appear. If they manage to go unnoticed, then you eventually get grots and proppa Orks.

Deep in the hives of Necromunda though? Overwhelming presence of not-orks, plus grossly insufficient light and probably insufficient growth media means you’re gonna get mostly just fungi. Weird psychic ones, to be sure, but just fungi.

On the other hand, I think I just figured out what makes Spook…

unlikely all races would have gender biology like humans, Eldar etc.
Eldar don’t exactly have gender biology like humans either. For example Howling Banshees are all female. Even the ones that were male in civilian life. This is achieved through meditation, as a natural part of becoming a Banshee and is 100% reversible.
Also, I’m pretty sure there was some oddness about them needing three separate impregnation events per pregnancy? Like they’re hexaploid but have regular ol’ haploid gametes so you need six of them to make a baby Eldar, but they only ever release one egg per cycle, like humans.
 
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