Hallo! I'm planning a Necromunda campaign with some altered circumstances; leading to Spyrers being trapped in the underhive and having to work more like a normal gang. I bashed together some rules for this, but while I have a lot of experience writing game rules in general, I'm fairly new to Necromunda.
What do people think? < link
Is there anything obviously too strong/too weak? Am I missing anything?
(While 'don't do it' or 'run a normal campaign first' might be good advice, they're not helpful for my purposes because I'm stubborn as hell.)
What do people think? < link
Is there anything obviously too strong/too weak? Am I missing anything?
(While 'don't do it' or 'run a normal campaign first' might be good advice, they're not helpful for my purposes because I'm stubborn as hell.)