N18 Squat Prospectors

Aug 9, 2015
219
240
53
Sunderland, UK
Not yet played with, or against, Squat Prospectors. Gang idea is as below. Comments welcome; not looking for ‘best build’, just more alternative ideas; doesn’t seem a huge amount of scope for variety at start-out if want to not have less than 8 fighters. Also havent played (with) a lot of 4” move gangs - leader is counter charge but not sure how often he’ll get the chance to get a charge in first!

(1x Champ and 1x Specialist deliberately cheapest basic weapon as they would be two fighters prioritised for upgrading weapons asap).

Charter Master (Leader) {255}
- Ironhead Powerfist, Ironhead Stubgun, Gem Extractor
- Dum Dum ammo
- Mesh Armour
- [Brawn: Bull Charge] (as part of Charge action, all melee weapons get +1S and Knockback)

Drill Master (Champion) {195}
- Ironhead Boltgun
- Mesh Armour
- [Wisdom of the Ancients: Dependable like kin] (re-roll ammo checks, ignore ‘unstable’)

Drill Master (Champion) {125}
- Ironhead Autogun
- Mesh Armour
- [Wisdom of the Ancients: Stubborn to the last] (free ‘fight’ or ‘shoot’ action when taken OOA, even if not ready)

Drill-Kyn (Specialist) {75}
- Ironhead Autogun

Drill-Kyn (Ganger) {75}
- Ironhead Autogun

Drill-Kyn (Ganger) {145}
- Ironhead Boltgun

Prospector Digger (Juve) {65}
- Ironhead Stubgun, Ironhead Autopistol

Prospector Digger (Juve) {65}
- Ironhead Stubgun, Ironhead Autopistol

———

(Also looking at making first Ash Wastes Nomads gang so may follow up with post for them also; they seem to offer a bit more scope for variety, although need a release of weapons upgrades pack!)
 
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