Hey everybody! A bunch of my friends want to start playing Necromunda and only one of us has played before (he's going to be the arbiter for the first campaign). I decided to play Palanite Enforcers after doing a little research (I like the Dredd vibe), but I have some questions that may be more easily answered here than skimming through the books.
First, here's what I have so far for my starting gang of enforcers (Precinct 087).
I only have a box of Palanite Enforcers, so no Subjugators in the list. A lot of starting Enforcer lists seem to have around 7 or 8 gangers. I know I could get rid of my 8th patrolman to give out some grenades to other members, but is it more beneficial to have more patrolmen in the beginning to potentially upgrade later as opposed to having very kitted out patrolmen? I keep reading that Enforcers can't buy more gangers like other Gangs but get their people replaced when they die. I guess I'm still trying to understand the balance, so any information would be helpful.
I want to be able to have some fun with my Enforcers (don't really care if I win every match), I just don't want to feel behind the eight-ball throughout the entire campaign.
First, here's what I have so far for my starting gang of enforcers (Precinct 087).
I only have a box of Palanite Enforcers, so no Subjugators in the list. A lot of starting Enforcer lists seem to have around 7 or 8 gangers. I know I could get rid of my 8th patrolman to give out some grenades to other members, but is it more beneficial to have more patrolmen in the beginning to potentially upgrade later as opposed to having very kitted out patrolmen? I keep reading that Enforcers can't buy more gangers like other Gangs but get their people replaced when they die. I guess I'm still trying to understand the balance, so any information would be helpful.
I want to be able to have some fun with my Enforcers (don't really care if I win every match), I just don't want to feel behind the eight-ball throughout the entire campaign.