My partner and I recently played through a mini-munda campaign from the Goonhammer article of the same name to scratch our 'munda itch and had a blast, we're now looking to run another campaign in a similar format with some friends who are newer to 'munda as its a nice simple format.
I'll be pulling together rules similar to the mini-munda campaign for victory awards etc, and have been creating the starting gangs. The creation rules are simple, house list only, 450 credit limit, no leaders and only one champion (non-specialist) to start with but otherwise following the gang creation rules from GotU / Dark Uprising / House of...
I've been creating the starting gangs for the campaign, the idea is to have fun gangs that are relatively equivalent in starting power levels, without being min/maxer hell, one criticism of the Goonhammer mini munda gangs is that both the Escher and Cawdor lists struggled in our games due to poor equipment choices (Cawdor being built around an expensive heavy crossbow ganger, Escher having models loaded with grenades and only toting las weapons).
So my ask of the hive mind here is, do the gangs listed below achieve that? Are there any tweaks i should/could be making for better balance/fun.
I'll add gangs to this as a coax people to join us, but thus far we have:
House Cawdor:
Champion - long rifle, mesh armour (hurl)
Ganger - blunderbus/polearm, flak armour
Ganger - blunderbus/polearm, flak armour
Ganger - reclaimed autogun, flak armour
Ganger, reclaimed autopistol, flail, smoke grenade, flak armour
The main issue with the Goonhammer Cawdor gang was so many points were sunk into a crossbow champ, if he didn't so work the gang lost, this is an attempt to spread the threat potential of the gang, also, is there a better skill choice for the champion? I forget how bad Cawdor skills are.
Escher
Matriarch - stiletto sword, needle pistol, mesh armour (Spring Up)
Specialist - Needle rifle, lasgun
Sister - shotgun
Sister - lasgun
Sister - lasgun
This will be my gang in the campaign, Escher soundly lost our original campaign using the Goonhammer list so this is my attempt to give them a bit more punch, went for bodies over armour as 6+ isn't that great.
Genestealer Cult
Acolyte - long las, autopistol, mesh armour (Overwatch)
Neophyte (3rd gen) - autopistol, chainsword, hazard suit
Neophyte - Shotgun, hazard suit
Neophye - Autogun, hazard suit
Neophyte - Autogun, hazard suit
Theres a really dirty build for this gang which drops the Acolytes loadout and the 3rd gen Neophye to instead have a specialist neophyte with a grenade launcher, and a second one for the acolyte, but I figured that was going to be really OP. The melee acolyte isn't optimal at all but I though would be a fun, thematic model for the cult.
Goliath (GotU)
Champion - Renderizer axe, furnace plate (Nerves of Steel)
Ganger - Boltgun, furnace plate
Ganger - stub cannon, frag grenade, furnace plate
Ganger - stub gun, axe, furnace plate
Using GotU as i don't own House of Chains, yet. The frag grenade here seems superfluous, I guess could be replace with stim slugs but again that seemed a little strong for what is already a strong starting gang.
An alternate gang I'm considering (in place of either GSC or Goliath is an Enforcer list, but they're really hard to juggle in a 450 cred list, I even mocked up a 3 model list based around an SLHG subjugator but that seems to be the hard mode option..
I'll be pulling together rules similar to the mini-munda campaign for victory awards etc, and have been creating the starting gangs. The creation rules are simple, house list only, 450 credit limit, no leaders and only one champion (non-specialist) to start with but otherwise following the gang creation rules from GotU / Dark Uprising / House of...
I've been creating the starting gangs for the campaign, the idea is to have fun gangs that are relatively equivalent in starting power levels, without being min/maxer hell, one criticism of the Goonhammer mini munda gangs is that both the Escher and Cawdor lists struggled in our games due to poor equipment choices (Cawdor being built around an expensive heavy crossbow ganger, Escher having models loaded with grenades and only toting las weapons).
So my ask of the hive mind here is, do the gangs listed below achieve that? Are there any tweaks i should/could be making for better balance/fun.
I'll add gangs to this as a coax people to join us, but thus far we have:
House Cawdor:
Champion - long rifle, mesh armour (hurl)
Ganger - blunderbus/polearm, flak armour
Ganger - blunderbus/polearm, flak armour
Ganger - reclaimed autogun, flak armour
Ganger, reclaimed autopistol, flail, smoke grenade, flak armour
The main issue with the Goonhammer Cawdor gang was so many points were sunk into a crossbow champ, if he didn't so work the gang lost, this is an attempt to spread the threat potential of the gang, also, is there a better skill choice for the champion? I forget how bad Cawdor skills are.
Escher
Matriarch - stiletto sword, needle pistol, mesh armour (Spring Up)
Specialist - Needle rifle, lasgun
Sister - shotgun
Sister - lasgun
Sister - lasgun
This will be my gang in the campaign, Escher soundly lost our original campaign using the Goonhammer list so this is my attempt to give them a bit more punch, went for bodies over armour as 6+ isn't that great.
Genestealer Cult
Acolyte - long las, autopistol, mesh armour (Overwatch)
Neophyte (3rd gen) - autopistol, chainsword, hazard suit
Neophyte - Shotgun, hazard suit
Neophye - Autogun, hazard suit
Neophyte - Autogun, hazard suit
Theres a really dirty build for this gang which drops the Acolytes loadout and the 3rd gen Neophye to instead have a specialist neophyte with a grenade launcher, and a second one for the acolyte, but I figured that was going to be really OP. The melee acolyte isn't optimal at all but I though would be a fun, thematic model for the cult.
Goliath (GotU)
Champion - Renderizer axe, furnace plate (Nerves of Steel)
Ganger - Boltgun, furnace plate
Ganger - stub cannon, frag grenade, furnace plate
Ganger - stub gun, axe, furnace plate
Using GotU as i don't own House of Chains, yet. The frag grenade here seems superfluous, I guess could be replace with stim slugs but again that seemed a little strong for what is already a strong starting gang.
An alternate gang I'm considering (in place of either GSC or Goliath is an Enforcer list, but they're really hard to juggle in a 450 cred list, I even mocked up a 3 model list based around an SLHG subjugator but that seems to be the hard mode option..