Okay I played my first game this year with these guys last night. Thanks to very generous dice rolls my cawdor stomped all over a goliath gang. As it was the first time any of us had played in a long time (I was most recent at last November, then it was a number of years for the others), this session was a learning one, so no long term effects at all. It did however allow me to see the brutalness of the meltagun, flamer and heavy bolter, I'm loving those picks!
My gang is called the Senate, here:
http://necromunda.yaktribe.org/gang/view/16894/Senate
I have rolled up 2 settlements, a water still, a workshop (so useful for the heavy bolter!) and a chem pit. With only 3 gangers to start with I'm going to be hurting for credits for a while with no big earners, I really need to keep at least 2 gangers up in order to pay my ratskin, but even if all 3 are up after expenses of hired gun I'll be lucky to have 15 creds left to play with... its goona be tight, seriously hoping the scout turns up a nice money earner soon!
On the subject of the scout, I found him very useful to just chuck up in a high tower and snipe all game, with his Int of 4 and catfall I think he's fairly safe in this role.
Any thoughts on what I should save for first or what areas I should focus on? Also is there ever a reason to go to a chem pit? it earns sooo little it'll hardly ever move you into a higher income bracket?!