My youngest was intrigued by the old 2nd Edition Space Hulk box he spotted in the games pile.
I haven't opened it in at least a decade, probably more like 20 years. Inside I found the little guy who was the old inspiration for my Big Guy!
He was painted... At some point I stripped him but I have no memory of doing so. He used to be the wrong colour of blue to be an Ultramarine. I don't remember him being a deathwing, but he and his three metal buddies all are (should be five but one's escaped it seems).
I also found this really old Terminator in the box.
. I don't think the Cyclone was ever in 2nd ed Space Hulk, and I don't remember making up rules for it.
I found the WD200 article with the rules for the Assault Cannon for 2nd Ed - treated like a storm bolter but with 3 shooting dice and a jam dice, all flavours of hit are kills, 2 AP to clear if it jams. The rules I found don't mention whether it's move or fire or ammo limits.
I think back then we said it had to replace a flamer marine and was not restricted to move or fire. These could have just been house rules. Can anyone remember other AC rules for 2nd, maybe something about having a certain number of bursts like the flame counters (10?).
Anyway, the youngest enjoyed building a map and playing with some models on it, and would like to try the game. I'm sure we can if I strip out some of the slightly more complicated stuff.
I made some bluestuff milliput casts for the marines who have lost weapons/arms over the years, the chainfist came out really well.