Stoof's Project Thread

As if by magic, a 54mm Terminator spawned... :eek:


I built him a few days ago. I converted the chainfist part which came from a different generation of terminator to be a cross between old and new styles - it's meant to be on the bottom and I guess I could have made it fit with lots of sawing and filing, but I like the old back-of-the-fist version better.

I did some initial painting last night. There are some print bobbles and some layer texture I missed during cleanup that the contrast yellow helpfully made extremely obbvious. I think I'll hide it with some shading and filth.


We say "54mm" but Termies are fliipin' huge, so he's 54mm Truescale I suppose? Here he is with a 28mm model.

 
My youngest was intrigued by the old 2nd Edition Space Hulk box he spotted in the games pile.

I haven't opened it in at least a decade, probably more like 20 years. Inside I found the little guy who was the old inspiration for my Big Guy!


He was painted... At some point I stripped him but I have no memory of doing so. He used to be the wrong colour of blue to be an Ultramarine. I don't remember him being a deathwing, but he and his three metal buddies all are (should be five but one's escaped it seems).

I also found this really old Terminator in the box.
. I don't think the Cyclone was ever in 2nd ed Space Hulk, and I don't remember making up rules for it.

I found the WD200 article with the rules for the Assault Cannon for 2nd Ed - treated like a storm bolter but with 3 shooting dice and a jam dice, all flavours of hit are kills, 2 AP to clear if it jams. The rules I found don't mention whether it's move or fire or ammo limits.

I think back then we said it had to replace a flamer marine and was not restricted to move or fire. These could have just been house rules. Can anyone remember other AC rules for 2nd, maybe something about having a certain number of bursts like the flame counters (10?).

Anyway, the youngest enjoyed building a map and playing with some models on it, and would like to try the game. I'm sure we can if I strip out some of the slightly more complicated stuff.

I made some bluestuff milliput casts for the marines who have lost weapons/arms over the years, the chainfist came out really well.
 
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Those look good. Are those one or two mold casts?

I have never tried to do two mold casts with blue stuff/ouymaru. Most of the architectural details I use in my trash bashing are single mold airdrying clay copies out of 3d-printed masters.
 
Good casting, but I don't recall seeing a terminator with a chainsword before. Has that ever been a legal weapon choice?

(I'm not really familiar with Space Hulk. I did have a copy of 2nd edition, but just bought it for the terminators. Don't think I ever played it.)
 
Good casting, but I don't recall seeing a terminator with a chainsword before. Has that ever been a legal weapon choice?
Probably not, in old SH it would just count as a sword.

I´ll try the multipart mold making at some point for sure. Is there some secret of not making the molds turning into one mold? Parchment paper between?
You half embed the part in one half of the mould, cool the bluestuff for that half without removing the part (I drop it in cold water), then encase the other half of the part in hot bluestuff.

It will be tacky to pull apart but it doesn't stick to itself that firmly.

There's a guide here.
 
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