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Necromunda Streamlined Necromunda Vehicle Rules Vehicle Rules v1.6

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Blood Donor

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Aug 23, 2011
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Blood Donor submitted a new resource:

Streamlined Necromunda Vehicle Rules - Fast and simple rules for turning Ash Wastes or Underhive gaming into vehicular madness.

Streamlined Necromunda Vehicle Rules offer easy to follow rules for designing and using vehicles in either the more vast expanses of the Ash Wastes or in scenarios within the depths of the Underhive.

A tailored mash-up of the Ash Waste/ Gorkamorka vehicle rules and the Simplified Vehicle Rules written by YakTribe member jimjimjimmyjim, the SNVR cleanly provides simple rules for giving your gang some transportation in a very easy to follow format, complete with a reference page of Vehicle...

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I will mate but don't hold your breath waiting, ok? I have no idea when this will happen. Might make a new gang completely to include a small vehicle.
 
Quick question: what stopped you from Carbon copying the Gorkamorka rules?

Also, why no small tracked vehicles? If I wanted to convert up a bike with tracks for wheels, shouldn't there be an option for it? I'm just thinking of a "cover all bases" thing.
 
I was trying hard to make a push to keep it a smaller document. And through a bunch of discussions with jimjim I really liked certain aspects of his rules set for vehicles, but wanted it to be more custom creations.
 
Blood Donor updated Streamlined Necromunda Vehicle Rules with a new update entry:

Streamlined Necromunda Vehicle Rules v.1.1

After thinking about what @Tulkas had mentioned about Tracked Small vehicles in the discussion part of this thread, I decided that any thematics of not including them were quickly outweighed by not limiting a player's vehicle creations. Pretty simple change with this update: Small vehicles now have Tracked as an option for their propulsion system.

Read the rest of this update entry...
 
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Could someone confirm which of the armour options tables is correct please? The one in the appendix states light armour damage is "as vehicle", while earlier, in the "taking damage" section, it's listed as "as vehicle +1".

Also applies to medium and heavy armour (i.e. the damage is one different in the two tables).

Thanks!
 
Could someone confirm which of the armour options tables is correct please? The one in the appendix states light armour damage is "as vehicle", while earlier, in the "taking damage" section, it's listed as "as vehicle +1".

Also applies to medium and heavy armour (i.e. the damage is one different in the two tables).

Thanks!

Shoot, that's my bad, thanks for catching that @TakUnderhand (y)

It looks as though the columns for Tougness and Damage got swapped around during the copy and pasting process of getting the charts in there. I will have a better look at it today, get it sorted out, and get an update posted. Good catch :)
 
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Thank you! I was hoping it would be that way around :)

Yeah if the Toughness values were ramped up like that than it would be impossible to crack into the thing, the idea is that hurting it is feasible but you have to smack it a few times before it goes down. I think this is the better way to design larger targets, more akin to a Toughness 4 Wounds 3 ganger than a Toughness 6 Wounds 1 ganger.
 
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Blood Donor updated Streamlined Necromunda Vehicle Rules with a new update entry:

Streamlined Necromunda Vehicle Rules v1.5

A host of changes with the help of @Kon-rad doing some editing including:
  • Pinning clarifications
  • Needle Weapon/ Web Pistol/ Gas Grenade effects
  • Wheeled and Tracked number of turns
  • Costs for Loot Carriers
  • Close Combat rules clarifications
  • Use of Mounted Weapons based on ganger class clarification
  • Falling Damage clarification

Read the rest of this update entry...
 
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in light vehicles you note that combat arms are walkers only, but not in medium/large vehicles, is this intentional or not ?

i only ask because if they are walkers only then the trailer i made with a wrecking ball is useless unless theres another item/option im not seeing :D
 
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