There's a hyperlink to download the rules in Thorgors post.
That's effectively the sort of thing I suggest we should have for Necromunda.
I think poor terrain rules are worse than no terrain rules at all, because people will play by those rules and use them for their advantage (as they are fully within their rights to do).
The Van Saar Vs Delaque two towers game was a prime example of that.
Although I think the terrain rules we currently have works well for Zone Mortalis, perhaps with a few extra caveats and adjustments. Particularly around the Badzone D-7 tiles (I've had groups produce boards of pure Badzone as each tried to screw over their opponent more than their opponent screwed over them).
This is why I'd prefer it to be "guidelines" rather than strict rules. If some players are willing to sacrifice balance/fairness of a board because they are restricted in time/don't care all that much then more power to them as long as they are enjoying the game. Even infinity which is super-competetive game has these more like suggestions rather than a strict sequence of actions.But one thing I realise is in my group we really don't care about terrain as competitive tool, it's something we tend to build more in a mess or each just doing sections of the table - it becomes a hodgepodge, which is great for feels sometimes, but it takes time.
Thus my main concern with terrain isn't 'balance', it's actually time - how to set up terrain quickly as I find it is soooo slow, and it can eat into a game evening quite dramatically alongside all the other pre-game.
You could have a rule that state a piece of terrain is allowed to cross a border, provided it's at least 75% on the square it's supposed to be placed on (or any other percentage). But it could get tricky if what you want to place is a bridge across one tower in your square and another tower in your opponent's square.One problem with squares is how you handle borders. It would be a shame if no terrain could be placed down the halfway line/centre of thr board because it crosses a border.
This is indeed an issue. One of the player could elect not to place anything on their half of the table.It will likely also create rather strange looking terrain with squares of extremely dense terrain and wastelands.
This is indeed a valid concern. Battlefield set up should not take too long.Thus my main concern with terrain isn't 'balance', it's actually time - how to set up terrain quickly as I find it is soooo slow, and it can eat into a game evening quite dramatically alongside all the other pre-game.