It looks like I might actually get my first game(s) of Imunda in next weekend with a friend, who is also new to it (we'll be playing V3). Whilst statting up my underworld space mobsters I got wondering about the appropriateness of the Ammo Roll mechanic in Imunda.
I played Necromunda in the way back when, and it totally fits that setting of unreliable 3rd hand at best weaponry barely kept functional in the depths of the underhive. However, in Imunda, which features professional (para)military forces it doesn't seem right. Would an inquisitor really tip up with barely enough bolter rds for a couple of bursts, or so badly maintain their weapon it irrevocably jams on their first shot? Whilst my mobsters are not government forces, some of them are professional mercs and all of them have access to new (basic) weaponry & ammo in my setting.
Has anyone else questioned the use of the Ammo Roll mechanic, and if so have you just abandoned it, or modified it in some way?
I played Necromunda in the way back when, and it totally fits that setting of unreliable 3rd hand at best weaponry barely kept functional in the depths of the underhive. However, in Imunda, which features professional (para)military forces it doesn't seem right. Would an inquisitor really tip up with barely enough bolter rds for a couple of bursts, or so badly maintain their weapon it irrevocably jams on their first shot? Whilst my mobsters are not government forces, some of them are professional mercs and all of them have access to new (basic) weaponry & ammo in my setting.
Has anyone else questioned the use of the Ammo Roll mechanic, and if so have you just abandoned it, or modified it in some way?