Its a fun game - as it should be seeing as its just classic Necromunda with a short campaign and 40k teams.
I’ve enjoyed playing it in the past, would be perfectly happy to play it again now! I could use my Orks and Dark Eldar Wyches - which I brought to play with it!
I’ve not seen his video on it yet - so I’m not sure what’s been said, other than consider playing it again.
It does sit in a weird spot - 1995 Necromunda was born from the rules of 40k 2nd, and then they were tweaked a few times and then SW:A appeared, which seems to be the LRB edition of the game + modern 40k statlines for various factions.
I don’t think they were ever prepared for the level of enthusiasm it received, hence the rushing out of PDF extras and later a compendium on the lot. It certainly told them there was a desire for that level of gaming and Kill Team and Necromunda: Underhive arrived not long after.
Unfortunately that killed SW:A - though I doubt it was ever intended to be more than just the box set and a fancy way of recouping a lot of the initial tooling costs of Sector Mechanicus terrain.
If you’re planning on playing it, then the compendium book covers all you need and you can just enjoy it as it is. No need to update anything.
If you absolutely must, then the obvious thing is to just play a standard NCE campaign instead of the promethium based one that’s included. In terms of extra 40k stuff - you’re probably on your own working that out. The version of 40k that was around is extinct now and the new one is most likely not compatible in cost etc.
As I’m here! If you fancy using them I made some fighter cards and roster cards in the style of modern Necro for SW:A. Handy to have around! I certainly enjoyed using them!!
Shadow War: Armageddon Fighter Cards. Some cards to record your fighters stats and weapons, skills and equipment on, in the same manner as N17's Fighter Cards. These ones have been tailored for SW:A and include the correct statline, 40k 2nd...
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